@Midnight9746This is a pretty good (and damning) critique of where we stand at this particular moment in time.
But one of my take aways here is that so many of the things you're calling out are things that honestly affect the top ten or maybe twenty percent of players, that I'm pretty sure the majority of players, who wallow around below the level of, say, gold or low platinum, are really not experiencing the game in the same way that you are.
Yes, the cheating is on fire, but if you're a gold level player then how many of these people do you really see on a regular basis? A few, I'm sure, as they rocket by you on their way to wherever it is they're going. But they just aren't a daily game feature. I'm not saying they're aren't evil, and I'm not saying they don't matter, and I'm not saying they shouldn't burn in hell just because they only ruin the experience of diamond level players. I guess what I'm saying is that the dev's reaction to the problem is slow because they probably don't know what to do about it, AND because they have no sense of urgency in addressing something that might cause them to lose a few higher-tier players who have already probably dumped as much money into the game as they're likely to.
And this same principle applies to teaming, to the entire aim assist debate, and to a lot of other facets of the game: they're diamond problems. Again, not trying to be dismissive. But if you're in a gold lobby you're not seeing the teaming, and you don't notice aim assist because your engagements are often ended by a margin greater than the advantage aa can provide to a top tier player, and so you can't know the difference between aa and someone who is just good at aiming and working their way over you in the ranks.
And the smurfing problem is as old as time itself. It cripples every single shooter that lasts more than 12 or 18 months, and devs could switch it off tomorrow if they wanted to, and they never do. Ever. In any game I've ever played. The "new player" numbers make them look good and that's more important than any degree of toxicity they introduce to sbmm. It's just an immutable fact of gaming.
Well, this all sounds so much more defeatist than I meant for it to. Probably because I've never played any game over two years old where the wheels weren't coming off the bus. At five years old it's a miracle anything at all still works in this game. One thing is still true that's always been true: getting good at a game seems like a natural and desirable goal, but all it does is make you the canary in the coal mine. When crap goes sideways you'll be the first to know, and you'll wish you didn't.