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Just to be clear; I dont ofc think that you must present a technical solution to have the right to say you dont like SBMM. What I mean is that after reading most discussions about SBMM on this forum, I honestly think that pretty much all people who expresses dissatisfaction about the SBMM havent even started to think about
a) what they even want from this "good" SBMM
b) is this SBMM even theoretically possible
c) what consequences it would have for players that ARENT them (at their skill level) and also in terms of queue times for ALL players.
At least partly what the purpose of this thread was to just try make these people to see that the current SBMM is maybe the best possible solution for better or worse.
So based on what you said: "I just want to have a game in which I could play, someone of my skill level, someone slightly better than me and someone slightly worse", well that basically means that want you want is a super narrow SBMM. Keep in mind that the skill curve is continuous (and not a discrete variable). In how many lobbies would you have to split the queuing players to have all of them having that game experience ? The queue time might be bearable for a player like you (around gold) since that seem to be the average player, but how would this work for Predators skilled players, or even players at diamond skill level?
I honestly think that people maybe have to rethink what a BR. You mentioned Overwatch; thats a 6v6 "TDM" with objectives. Ofc they can afford, and also should have a narrower SBMM. But this is a BR of 60 players per lobby. Me personally have always seen Apex as a ladder. You start out far down, maybe even at the bottom, in this wide SBMM that follows the overall skill distribution of the player base (normal distributed) and as you improve, you gradually climb the ladder. And as you climb this ladder, your definition whats a "win" also changes. At first, a win could be to win your first 1v1, and as you improve, it changes.
For me for instance, I see a game, regardless if I actually win the match, as a "loss" if I do less than 600 dmg (which is my overall average) and an OK game is at least 1000 dmg +. These weren't my conditions when I started out ofc, and I think its unreasonable to think a game like Apex can have a matchmaking system that always gives you "fair" competative chance to win the match.
@Balladalidila Ok, this is an explanation I can accept. I don't like it, but I understand the predicament behind trying to change the matchmaking system. Unlike a typical 6v6 or 5v5 game there are way too many factors. Too many players and an unbalanced skill hierarchy, create challenges unique to the BR genre. At least this is what I am understanding.
And as much as I don't like the top 1% of players, they deserve as good an experience as possible or at least the developer should try and provide that. I was misinformed and did not think about all the variables.
While I now understand why this is such a difficult issue, I still have not been having fun recently. The matchmaking may be the best they can do, getting absolutely slapped by a top 1% player on almost a match-ly basis is no fun. Maybe with the launch of season 7 more people will come back and I won't see those top 500 players as much.
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