Forum Discussion
Maybe turn it upside down.
What will make you quit playing, make you rage?
Any of these will drop my fun level until I quit at some point (for the evening or somtimes for some days)
- starting games and dying early in the first minutes
- players who seperate early and drop solo
- players who leave as soon as they are down
- losing fight with a clearly tactical advantage
- losing against super jumpy player which are in front of me but I still cant hit them
- losing too often in a row ( on a big scale - like not won in the last several days)
- feeling the game gets harder and harder even when i get better
- wins got really rare for me even if I have the feeling of getting better (because I pulled of an amazing round two weeks ago)
How could this be managed by SBMM ?
- First of I like the idea of random game lobbies - full SBMM should be a thing for ranked games.
- But the lowest skill tier (beginners, real casual gamers, players with less the x hours of total game time) should have their own MM
- Non team players (droping solo, leaving early) should be put together in squads - for x amount of time.
- High Skill Squads (like after x wins in 24hours) should be noted they are now a "hunted" squad - and you will get a special reward for killing them. (Maybe play a special audio when aiming at them. Or give them glowing eyes or whatever )
If you still insist of having a SBMM (in unranked) a player should be able to see his match score (or squad match score). So they know they are loosing more because the got better and are higher matched!
Add + or - from the match score based on some probability to get some harder and easier games within one evening.
Make SBMM react to a premade squads - if they play often maybe even with its own score - it's just unrealistic to assume how a team will play together based on the solo players skills. (If there is one really low skill player or beginner and they show him Apex he will get stomped hard an deinstall... )
Overall, I think most of you heavily underestimate the existing skill gap, even with sbmm. I can only talk for myself, but let’s share some of my shameful experiences:
- When you lose your first fight approximately 75% of the time without even cracking an enemies shield, that’s just painful.
- Back when you had daily challenges such as “get 6 kills”, do you realize that after playing for 2 hours straight, I still hadn’t finished that challenge?
- That awkward moment when your team gets eliminated in a fair fight in just 3.6 seconds (yes, I timed it). This was in a session where my k/d ratio of the day was already very low.
- Having 7 zero kill games in a row and in game number 8 I end up dying to someone that has the 20 kill badge.
- Happy by the fact that, after all the crappy games in a session, I finally came in second place with 3 kills, but only to get matched with predators in the next game or two.
So forgive me if I find it hard to believe that the current system is the best they can do. If a gutter tier gamer like me is meant to fight the top 1% of the community, then I guess the “get good” is exactly what the developers are trying to say. Survival of the fittest rather than sbmm in my opinion. Fair enough, they can choose whatever they want, but at least be honest about it.
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 2 days ago