Forum Discussion
@Kinesis862 None of what you're asking for seems necessary and I'm a little sick of how much Respawn has to dumb down the revive mechanic.
If you're picking up someone then your 3rd should be covering you so that you can't be pushed. If they can't then the revive should fail. Your enemies need to have SOME ability to stop you especially if they have the advantage at that moment.
Your buff idea is way too easy to use and OP. The gold knockdown makes revivers crazy strong so no way should Newcastle mimic that ability.
I have no real opinion on your second buff. Seems like a cool mechanic and doesn't feel unbalanced so sure why not.
@heme725Dumb down the revive mechanic? He is literally a character built around protection and revive. There are only 3.5 characters with any effect on revives.
If you are picking someone up, and your third is covering, that is a 1v3 while you revive, unlike lifeline which is a 2v3. Maybe in pro play people don't just suicide charge the moment someone is knocked, but in average play you rarely see a day where you won't have at least 2/3 of the enemy team on your case the moment you revive outside of a sniper fight. Even if its just a 1v2 your teammate is in a losing fight because you chose to protect your teammate as intended.
As for the buff, I don't see how it is OP, you can't just constant revive for free HP, it has a cost, and it has a time sink that is required when you use healing items. Meaning you can't just revive the whole team for free HP, you can only revive one then you have to recharge your pool. Its a singular benefit, objectively worse than lifeline's ability to throw free HP out to the person being revived every 30+ seconds.
- OkulteKeule973 years agoRising Ace@Kinesis862 My level of play is average. I'm not a Master/Predator player either. I just pull them to safety and have no major problems with them. Doesn't always work, but often enough.
For me, Newcastle was already a very good legend and even more so thanks to the current buff.
Google translator - 3 years ago
@Kinesis862 My point about dumbing down the revive mechanic wasn't well made or directed at you. I was/am irritated by how the community is too dumb to crawl towards cover when downed which is what made Lifeline's revive "weak." Except an auto revive is far from weak players just expect to pull it off in the dumbest situations possible. When they introduced Newcastle he seemed like the perfect Legend to save teammates too foolish to crawl to cover. Making that aspect of him any easier just feels like we're buffing him to save teammates too dumb to stay alive.
Sorry if that wasn't clear but I was needlessly irritated when I wrote that. Nothing to do with you.
Moving on I feel fighting 1v2 is very possible so long as you don't set the ridiculous goal of winning the fight. The goal is to stall. Make yourself as difficult to hit as possible while remaining a threat to melt anyone that pushes your team. You're clearly at a disadvantage fighting 1v2/1v3 so it shouldn't be easy but to me that's the basic strategy for reviving mid-combat. If your teammate can't pull it off then he either fought poorly or the other team is just better. All I can say is "good fight try harder next time."
Lastly yes that is OP. The Golden Backpack is what made Gibraltar's revive so problematic in BR and Lifeline's in Arenas. I'm doubtful that you can give Newcastle a taste of that without making him too powerful.
- 3 years ago
@heme725I still don't understand why you would think its OP. Let me provide a comparison:
The ability I am suggesting requires Newcastle to get and use resources to pool into rez resources. Once you rez someone, the pool is used, so reviving again without spending the time and resources to recharge it would render the ability pointless. There is also the possibility that resources are not stored at a 1 to 1 rate, so you might have to use two phoenix kits just to get one full revive.
Lifeline by comparison gets free, infinite health regeneration every cooldown, and the ability to tilt the fight in favor of not losing another team mate to the revive.
So that means Newcastle has to use atleast one phoenix kit, possibly 2, just to get someone up and back in the fight, likely at the cost of the third teammate. Lifeline by comparison does not have to spend any resources, offers free health to the teammate, cover for the second teammate, and the revive target only needs to spend a shield bat to be back to full.
The result is that lifeline is just objectively better at getting teammates back into the fight, not only providing the team with better shields, free bats, and free health, but not compromising the other teammate to revive. Newcastle just gets a faster scooter and a destroyable barrier.
- 3 years ago
@Kinesis862 Ignoring the fact that Newcastle's entire kit is stronger than Lifeline's I fear you're focusing too much on what she has and he lacks.
If there's been a buff that I don't know about please correct me but Lifeline still has no shield when she goes for a revive. This means she requires some form of physical cover to pull off her revive. Cover fire isn't good enough for Lifeline to save a teammate in an open field unless your team is ridiculously aggressive and landing shots.
Newcastle CAN save a teammate even if he's exposed in an open plain. He has two means of creating his own cover and a passive that lets him drag a teammate to safety. Both revives have strengths that the other doesn't have and weaknesses that can be exploited.
Explaining how your buff could be OP is difficult. In part because I don't know what you're proposing (how much Hp/Shields would they have after revived now?) and in part because there are too many scenarios and variables to consider in a debate. So instead I'll focus on the resource argument.
Spending the time to charge up Newcastle's revive outside of combat would be trivial. Phoenix kits litter the battlefield since nobody carries more than one and the new Golden Backpack buff would let Newcastle carry two at a time. He can always have one buffed revived ready per fight and pulling it off once can be a game changer.