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You are in the minority when it comes to thinking the shield changes and overall gameplay is worse.
Eliminating the RNG from shields needed to have been done a long time ago. There is no skill in landing at a POI with another team, then they get Purple, Blue, Gold and you are already behind in the fight. That idea was terrible from the start.
If they changed the shield progression to only level up on kills, then you would be forced to land and fight the entire lobby and hope to come out just to get shield level ups.
The new system is perfect.
Most teams that go for harvesters and bins and whatnot will generally only have blue for the most part.
You get bonuses for actually using your characters passives, which makes some of the dumb randoms you queue with actually contribute to the team, and then if you want to set up for late game and actually get points in ranked, you have to fight and win your battles to get Purple or Red.
The only bad part of this season is the blatant cheating and audio.
Everything else is a massive improvement to a very stale game.
Again, good luck on whatever game you land on, but saying the shield changes and whatnot are bad, you are definitely in the minority there.
Gun skill, overall skill, and map knowledge should be the aspects that help you win in this game, especially in early fights, not RNG on drop.
They finally make the game feel new and fun with the legends and gameplay mechanics but some of you will never be happy and will get triggered no matter what the devs do.
@GrimGaming21
"You are in the minority when it comes to thinking the shield changes and overall gameplay is worse."
Did I miss a data dump on this?
"Eliminating the RNG from shields needed to have been done a long time ago."
Yeah, sure. Let's take luck out of the game so that impatient kids don't have to learn any hard lessons about managing the risks associated with random loot.
"Most teams that go for harvesters and bins and whatnot will generally only have blue for the most part."
You're doing it wrong.
"Gun skill, overall skill, and map knowledge should be the aspects that help you win in this game, especially in early fights, not RNG on drop."
100% right. But drop rng isn't winning games for bad players. It might win an engagement at the beginning, but that player won't survive to the end. And if he takes out a "better" player early on because he got lucky with loot, then the lesson here is for the "better" player to stop letting luck kick his butt. No hot dropping.
Nevertheless, on the subject of whether or not this takeover is a better direction for the game, or whether or not "most" players like it, we're gonna have to agree to disagree.
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