@LordloshBang I think you misunderstand me..
I haven't got a problem with them nerfing either Wraith or Path to balance the legends out but it's the way in which they have done so. Path for example obviously needed a nerf in first few seasons, i'm not denying that at all, and i was actually one of the few that didn't complain about his CD nerf when it was introduced as he was unquestionably OP. What i do have a problem with though is the 0.5 second attach time they added to his grapple as it made him very sluggish and after the CD nerf but also altered hitbox it was unnecessary, especially with low profile too.
Same with Wraith but the stacks of alterations they made to her overtime as she is now a completely different legend. Things like hitbox changing, low profile, naruto run, insta q ect.. No argument all these needed some attention (anyone could look at these problems in S1/2 and see what could fix it) but they could have implemented these in one or 2 patches, not totally slamming her or path over the entire course of the game. She has a totally different role from what she had before and people that invested time and cash into a hyper aggro front line legend has now been reserved to relocation specialist so it's understandable people are frustrated and excluding her hitbox, which now looks like it's potentially changing, is the main reason she's still picked in competitive play.
Just look at Lifeline, she is so bogged down now in broken updates that her tactical doesn't even activate sometimes because of crap servers, connection or ''netcode'' in this bloated game. I had this conversation recently with someone in general chat that before hand you apparently just needed confirmation sent to the server that you activated the tactical ability but after Revenant being introduced the servers need to acknowledge you haven't been silenced before actually activating which can cause a delay sending info back and forth from client to servers and it not even activating if you hit the button fast enough for the game to recognise it. If i hit an ability then it should work.. Which is why delayed abilities will eventually become a necessity for all as anything instant will be broken. I want something to work when i intend it and not on some delayed rubber band feedback that is inconsistent.
Don't mistake me for relying on any given legend to clutch my gameplay or for a ''get out of jail free card'' as i play all of them almost exclusively in ranked from diamond to pred since ranked was introduced with well over 1.5k wins combined using all legends. My concern is with the games responsiveness, which is utter garbage compared to release and set to get worse in future updates so anything that intentionally adds to this, either from new or delayed abilities or other additions they'll inevitably test the engine with will just compound the problem over time making it a slugfest.