Forum Discussion

davkin09's avatar
davkin09
New Adventurer
3 years ago

Seer buff suggestion!

Played Seer the other day and found his passive heart beat sensor is quite difficult to pin point where enemies are.

I know people will hate this idea, but what if when using his passive enemies could be highlighted in red when within the circle. Perhaps this could be accompanied with a smaller detection circle similar to a 1x digital threat but through walls.

I think his tactical would have to be altered as well to accommodate this by narrowing the tunnel.

But what do you guys think?

9 Replies

  • @davkin09 I do appreciate you balancing a buff with a reasonable nerf rather than just trying to make a good character OP. However nobody wants a scan Legend to be easier to use.

  • Oh yeah, that’s a good idea! I was also thinking that I it would help a lot if it didn’t have an orange arrow on the circle, tell him where to look.  it only glowed orange when it was in the tactical range. That way it would be a lot harder for him to find heart beats. 

  • @davkin09 Are you serious? His passive is meant to know an enemy is around not exactly where they are. He needs to be nerfed so bad it's not even funny. His Q really needs to do less like maybe only cancel heals thatre less than half done or something like that. But his passive does not need a buff, it's just not meant to pin point an exact location. But if you play him enough and have good nap awareness you'll know exactly where people are and that's the problem
  • NickBeam27's avatar
    NickBeam27
    Seasoned Ace
    3 years ago

    And...and, increase the passive radius by 500 meters and when hiting the aim button, it should snap aim right on to him instead of this know where the enemy is at all times...phfftt how is that supposed to help us Seer mains with gun fights and down the guy immediately? Aim snapping should be his buffed passive ability with wallhacks. And .... and enemies caught in his tac should not be able to fire their weapons for 10 seconds or shield or heal up. And .... and, anyone who stands up in his Ult should lose their abilities till the Ult disappears.

    And I want a million dollars and a helicopter. Yes, definitely a helicopter.   : )  

  • Well that's too damn bad. Y'all should have tried to perfectly balance him. Not over-nerf him. Y'all cry and cry and cry till y'all get what y'all want. It's really cringe. Seer was perfect until all of you cry babies wanna pout about him. If y'all want to avoid him it's called simply moving. Not hard or y'all are just super dumb in general. I'm texting this in 2024 and I really think he needs a buff. If y'all don't think so hear me out. The cancel heals and revive should have stayed and that's really it, or the 10 damage after hitting the scan, or the long range would be nice to fit with bloodhounds tac, or definitely the longer revealing time would be nice. Any one of those would be nice. It can either be 1 ability back or 2. Because only having cancelled abilities doesn't even last long it makes him useless. It's only scan that's useful. Kind of dumb. Y'all took away his whole kit away and that was his whole purpose and now he has nothing and is unfair in every fight. If I had a choice to buff seer I would bring back the cancel heal/revive and the 10 damage. If not, then the cancel heal/revive and the old long range scans and that’s it. But if not that either, just buff his tactical to scan faster and last longer to see enemies through walls. Or buff his tactical to do 10, 15 or 20 damage since ashes tactical does 20 damage. Seer is a unique character and I know he can be better I’d just wish that every seer main had a chance to speak and talk about balance changes to him. These would be my buff suggestions.

    thank you for your time.

    Sincerely: Zane 

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