its funny how all the controller players go mimimi when it come to the topic of aimassist.
they always try to shift the topic to tapstrafe and other movement techniques that arent really avail over controller, but the discussion is about aimassist and not movement features missing on controller. thats a classic strawman they use to divert from the original discussion.
Only bcs some cant harvest the advantageof the aimassist, doesnt mean its not there.
they are too afraid that it might get nerfed when the facts speak a clear language, 12 out of 14 Killleaders in ALGS are on Controller just to abuse the crap out of that aimassist.
Guys , just stop it, everybody meanwhile knows that the Aimassist is overpowered in close combat situations. Other games even kill it for ranked modes to level the playfield. You can talk as much as you want, but you just make a fool out of yourself denying the data ...
This discussion was non existing before they introduced crossplay, so doing seperate queues would def. smoothen this situation, but would hurt EA optimizing costs for infastructure.
If the aimassist is not that big of a deal as the controller players always say ... why dont you turn it off then and go to the firing range and make up for it as you guys propose to the MnK players ?!?! See what i mean ...