6 years ago
Seriously fix the sound
Finished off a team, went to revive my team mate on the stairs. Literally no sound except for my reviving him. Then I get shot in the back by an octane 15 feet away from me and a gibby out of NOWHERE...
What kind of dumb question is that
Because I havn’t had any problems with sound while wearing headphones there not really expensive ones either
I have issues and so do the thousands of other players. Strange I can play literally any other game that's ever been invented until now and not have any issues. It's only apex, a game created In 2019 that has tons of issues that they refuse to fix. Maybe if they updated the game more than once every 2 months it would be better
Do you use Geforce Experience? If so, why not use the instant replay function and just record whenever these audio bugs happens and post it on youtube so we can watch it? I bet AMD has a similar feature so you dont have to record full matches.
Its so hard to say anything constructive or even start a discussion without video clips. Im not accusing you for it, but so many times "no reg hits" and "broken hitboxes" just turned out to be fair and square misses, and "bugged audio" a sneaking enemy, a grappling Pathfinder etc.
https://www.youtube.com/watch?v=bKmQf7xFOXE
So understandly I get where your coming from, without video clips it's extremely hard to tell what's an audio issue, and what isn't. However, the audio is seriously messed up. Here's an example.
At the 2:15 mark, an enemy Pathfinder runs up the stairs and gets the drop on Aceu. However in order to hear said Pathfinder, I had to turn my volume up to 3x my normal listening sound. I'm using speakers and normally have the output at 10%, I had to turn the output up to 30% in order to hear the dull thump of the Pathfinder's feet, and even then they were pretty quiet. On top of that, Aceu didn't even hear the Pathfinder come up even with headphones on. There's a slight lull in combat creating a quiet setting which SHOULD allow for you to hear someone approaching, but even at 30% output it's still exceptionally quiet.
However at the 3:02 mark, you can very clearly hear the enemy a reasonable distance away from Aceu take a zipline in a mostly quiet setting. So now the question is, how is someone running up stairs not 2 meters away from you quieter than someone taking a zipline maybe 30-70 meters away?