@So_Uncivil1zedYeah, some netcode changes would be ok^^.
All I'm trying to say is even Fortnites Netcode was not the best at the start it will get better.
(Fortnite may be a massive revenue generator but developer Epic Games isn't one to rest on its laurels. The game's net code has been tweaked ever so often for better performance. Starting at a tickrate (the rate at which the game is run on a server) as low as 8Hz Fortnite's patch 3.4 brought it up to 20Hz. After a number of upgrades and downgrades, Fortnite's tickrate is at a stable 30Hz minimum with the latest 4.2 patch. The client update rate has also been upped to 75/s from 50/s. However do these upgrades improve gameplay?
According to YouTuber Battle(non)sense (via VG 247) tested this out with two PCs having a ping of 25ms to the same server to see how big the delay for each of them would be at different times of the day. Before this, Fortnite had a delay between 63ms to 70ms depending on what you're doing in the game. After the Fortnite patch 4.2 it dropped to an average of 20ms.)
source: Gadgets 360/Battle(non)sense