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7 years ago
I think the best way to handle the gun is to remove the mag, and make it 35dmg on shot and then whit the skull u do 95dmg. Yea it will still dominate the pubs games but in pro scene we will have really interesting gun fights And then it will become more skill base gun, whit high reward high risk, not like now u have 12 shot's u can miss whit 9 of then and still able to kill someone.
Sorry for the English
7 years ago
- Reduce dmg to 35 body, 75 head (100 with skullpiercer)
- Make his actual recoil the same as his visual recoil.
- Introduce bullet falloff, it's a pistol ffs.
Currently it looks like the gun has recoil but if you spam it then it really doesn't.
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