Solved
Forum Discussion
7 years ago
@adidasPowah It feels like the kind of complaints about the wingman/longbow are just about people who dont like getting beamed by good shots. Fair enough - no one does.
When a developer caves to nerfing things like this into uselessness the complaint just shifts to another weapon and then another until the TTK in game is up to where everyone is a bulletsponge.
When a developer caves to nerfing things like this into uselessness the complaint just shifts to another weapon and then another until the TTK in game is up to where everyone is a bulletsponge.
6 years ago
@edit_oce Its not about getting beamed by good shots. The Wingman is OP at range. Noway should I be losing to a wingman when I have a sniper. Good shots? Okay, maybe if I wasn't sitting still because I have a HEAVY sniper rifle that makes me move REALLY slow while they have a super light pistol where they can move like a freaking maniac. So now throw in someone like revenant or pathfinder, yeah I am now trying to hit a skeleton from 100+ meters away that is dancing and moving very fast. They have to hit a very slow moving target. Who cares about scopes and zooms. It all comes down to motion. In a zoomed scope, your fov is small. So the other person can easily move and hide out of the scope view WHILE still shooting at/hitting me. It is not about being a good shot. It is ALL about motion. Any gun that is NOT a pistol adds very significant amounts of ADS movement slow down. When the wingman is shooting you, you are slow, they are fast, you automatically become an easier target (add the ROF of the wingman and now you are really an easy target) there is no skill in that.
A GREAT nerf would be to have the wingman's bullets immediately drop ad 50 meters. OR add damage falloff, so the further away the person is, the less damage the bullet does. Its a pistol. Go out with a pistol in real life and tell me how much damage a 9mm does at 100+ meters. I can get into the physics behind mass of projectile and acceleration (F=ma) as to why the bullet from a pistol should not be doing high damage at range and why its bullet drop off should be very soon.
Like the PK, this gun is ridiculous. I do not use either because I feel bad for my opponent. I like a challenge it shouldn't be that easy to take someone out.
A GREAT nerf would be to have the wingman's bullets immediately drop ad 50 meters. OR add damage falloff, so the further away the person is, the less damage the bullet does. Its a pistol. Go out with a pistol in real life and tell me how much damage a 9mm does at 100+ meters. I can get into the physics behind mass of projectile and acceleration (F=ma) as to why the bullet from a pistol should not be doing high damage at range and why its bullet drop off should be very soon.
Like the PK, this gun is ridiculous. I do not use either because I feel bad for my opponent. I like a challenge it shouldn't be that easy to take someone out.
- 6 years ago
yes the wingman needs a nerf, at 300m range the wingman still does unreal amounts of dmg. no point in ever picking up a sniper rifle when you've got a wingman.
- 6 years ago
It should be fairly difficult to snipe with a wingman, given that the highest optic you can put on it is 2x. Plus, it has a bit of bullet drop.
Or maybe they're hacking, you never know these days.
About Apex Legends Feedback
Give feedback about the Legends, maps, weapons, loot and more in the Apex Legends community forums.33,599 PostsLatest Activity: 2 hours ago
Community Highlights
Recent Discussions
- 2 hours ago
- 9 hours ago
- 11 hours ago