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121 Replies
I mean the only reason people would use the wingman would be because they can't find an automatic weapon and also it requires good aim to actually be helpful in a fighting situation, I'd say keep it how it is
Wingman is a strange weapon in the way that it's the strongest weapon in the game (period)
BUT only in the hands of a very small userbase, most people that try it fail miserably.
So you have a weapon that needs nerf but already has a very small userbase. You cannot nerf it without killing said userbase and by the impact it has in the game it's more than OK to kill said userbase.
It needs to be removed or reworked to be like the others pistols and be the heavy ammo pistol that you use until you find something better.
I would reduce it's damage to 30 and call it a day. Still usable for early game but people will swap it as soon as possible, like the others pistols.First of all, the wingman is not stronger than most shotguns, literally. Second, from what I've personally witnessed, it's highly inaccurate. Seriously, unlike every gun that I've used in the game, the wingman doesn't appear to shoot where it's aiming. As another person said, aimbotters are probably the ones that abuse it. Hacking is becoming a real problem and actually is making me want to play the game less and less.
So many people defending the Wingman, the numbers are out there and they don't like and it's too overpowered in so many ways.
It's a revolver, sure it should do a bit more damage than maybe a semi, but it's now a main weapon for almost any streamer you watch, that should be proof enough that it's too good.It absolutely wrecks people regardless where you hit them and it does the same damage if your target is 300 or 3 meters away from you, meanwhile you have to dump 2-3 mags of SMG bullets into a target to knock them down.
Removing it would probably remove a lot of biggest streamers from the game as they can't rush and kill people with 2 shots anymore.
Just remove the * option to have 12 bullets in that *, then its rewarding hitting shots, but 12 in a damn revolver with 45 damage outpot each hit with a rof that goes through the roof? I mean please...
Just remove the * option to have max 12 bullets in that revolver, then it would be fine and rewarding to land shots. Like the extended mag on this gun makes no sense. You dont need to balance it out, just remove the option for it and we good.
I see the wingman just like the Deagle of CS:S. Its such a great pistol and to see something other than a sniper killing mid-long range warms my heart. I think it's fine as it is, i'd just down the range so it stays a low-mid range monster but doesn't snipe you like an actual sniper should and if it stays that dominant i'd also nerf the fire rate, but not it's actuall damage.
too surreal if ta purple vest purple helmet takes 2 shot dies ta 12 shots of r301 and does not knock over everyone else playing wingman's so it's better to take the rest of the weapon out of the game and change the name to wingman
Already been a post about nerfing the wingman, it just needs a rate of fire nerf and a hipfire accuracy penalty
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