Forum Discussion
@Balladalidila Its fine but we both know this won't decrease toxic behavior. This would only direct hate towards bad players as well as less aggressive players.
It also wont help the majority of players make better decisions. Most will think "I'm doing all the damage and have the most kills so why listen to/adjust to the scrubs on my team?" Following that his team will get wiped in a 5 team brawl he forced them into.
Well, thats a risk ofc but I just base it on my experience and I almost never get raged by good players, only by bad. Its very rare that some guy who does 3-4k dmg when you only have 1500 rages at you.
But it might actually be more due to the fact that I mostly play ranked either premade 3-man squad or solo ranked. In the 3-man premade, you will ofc not get raged on but as a solo, perhaps its just a duos defense mechanism to blame their fails on the stranger (to minimze strain on their friendship etc). Always a bit funny when you get hard flamed by a premade duo who did 50+150 dmg when you sit on 800 when they died. =)
But I disagree that it generally wont help make better decisions. IMO, more information is better (unless it clutters which a small dmg dealt number next to the name wont do). Ofc there are some players who just are to stupid to use this information as something positive but those players will make stupid decisions also without that information so I think there will be a "net positive".
- 3 years ago
@Balladalidila If this is what the Apex community wants then I'm not against it. It personally screws me over because of how passive I am but I won't stand against idea that has no real flaws to it. I just know it won't decrease the overall level of toxicity just redirect it.
As for this helping players make better decisions... it certainly can. I honestly just have no faith in the Apex/Online community.
Had to delete a lot of my message since it started to be more of a rant, my bad. In favor of your idea just don't be shocked when the toxicity remains or gets even worse.
- E9ine_AC3 years agoHero+
This information is most likely hidden to stop toxicity from happening. If someone has 1200 damage and one teammate has 20 then there will be some issues brought up in coms. (My speculation mind you) It is in arenas most likely due to the games do not last long and there are fewer variables to consider when it comes to why someone does not have a lot of damage. So I am sure one reason is to prevent some bad issues with dogging players.
- Balladalidila3 years agoSeasoned Ace
Yeah I agree. Its probably Respawns intentions that hiding dmg dealt will reduce toxicity. I guess I just think it would be an interesting experiment to see if this was a correct assessment from Respawn or if reavling dmg dealt would actually reduce toxicity for the reasons I mentioned which are:
1) Its rarely the good players that rages but usually the bad, in my experience especially premade duos towards solo randoms.
2) the ragers who feel the need to flame might instead shup up if they see that the player they want to flame have significantly more dmg dealt. Perhaps they will start to realize that they are the problem and not their randoms.
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 28 minutes ago
- 3 hours ago
- 3 hours ago
- 5 hours ago