3 years ago
Single Shield Game Mode?
How would you all feel about a "Single Shield" game mode? Essentially there would be no shields to pick up and no shield swapping. You have to level up your own shield, and once you reach the red sh...
@reconzero And that's why I think it would be a cool limited time game mode. To push people to either be a little more aggressive, or to punish the people that hide until they can 3rd party the last team. Also, it will change the way people fight. It will force them to use a more tactical approach vs just winning a 1v1 and swapping the dead shield. Ultimately I feel it would completely change the gameplay and be even more competitive than it already is.
As we all know, the game is nowhere near slow paced. The game is good as is, and I was thinking more so as an alternative game mode. I know it would not be for everyone, but at the same time I do not think players would be forced to be more aggressive. They would still be able to play the cool drop wait it out style, but they might end up in a final team fight where they have lower shields. Proper timing will still give them the upper hand as the teams that just finished will have to replenish their shields rather than swap off the people they killed.
I could definitely see many of the drop hot and die players not being on board. However it does not change the game that much in that aspect. Those players can still play as they would, and it would eliminate the priority of dropping on a better shield so you can take more damage. Instead, it should make people think of a way to take less damage. And ultimately, if they learn to take less damage, they will become better players. At least that's how I think it works. If I had to guess, I'd say there is about a 60/40 split for players that like early action vs early looting.
In arenas, you get a bigger shield as the rounds progress. If I remember properly you are able to shield swap off a dead body, but I am not certain. However, Arenas is essentially a completely different game. There are a couple different games that I prefer for that playstyle, but I play Apex specifically for their BR.
I see now that this game mode I'm suggesting would essentially be awarding players that are doing more in the game. I could even see an alternative where you are still able to shield swap and use the replicator to upgrade, but no shields spawn on the ground. That would allow players that have killed higher shield players to then take their higher shield, as an award.