Forum Discussion
7 years ago
@TSF_VindictiV Why do you assume that in a shooter which has a HUGE luck component in every fight a new player will get instantly vaporized?, and why do you think forcing players to be only able to play on their skill gap is fair?. You are diminishing the reward for players who play regularly and manage to get maybe not good, but decent at the game.
I for one think if I get owned by a guy who spends all his free time playing Apex Legends is fine, just as I think if I play any sport against an athlete he will most likely own me.
Besides, you talk like the other 59 players in the server are all going to be professional try hard gamers who play every day 12 hours or more, which is just not it is. You will find in any game lobby new players, recurring but horrible players, average players and the top players, just like a gauss bell. This I believe is the randomness of what should be a battle royale.
@superlloyd Sorry if I dont get my ideas out clearly, English is not my first language and I find it much harder explaining in English than in my first language.
I used Overwatch as an example because in it you will find a lot of people struggling with descending from their current rank, because of the ****hole the ranks of gold and below are. For example if you get a bad squad in a completely random non skill based matchmaking, you are just probably going to die with basically no consecuences, you just got bad luck that time, while in a skill based matchmaking if you get bad squadmates (and this happens at every level, skill matching is sadly not even close to perfect) your rating will go down and theres not much you can do in such a situation in a team game. Its a constant struggle which ends taking the fun away.
Basically, I just think that what makes Battle Royales different and attractive of your everyday shooter is the randomness you find in each of its (massives) lobbies, where luck is ofcourse a big factor involved in deciding who has the upper hand but also skill and dedication are really important deciding factors in the outcome of every fight.
Reduce the skill gap to make it less frustrating for those who just don't play regularly to get better or the ones that for some reason will never get to average skill level and you are just left with the luck factor deciding most of the fights. Thats the perfect way of making the regular players, along with the really commited ones frustrated.
I for one think if I get owned by a guy who spends all his free time playing Apex Legends is fine, just as I think if I play any sport against an athlete he will most likely own me.
Besides, you talk like the other 59 players in the server are all going to be professional try hard gamers who play every day 12 hours or more, which is just not it is. You will find in any game lobby new players, recurring but horrible players, average players and the top players, just like a gauss bell. This I believe is the randomness of what should be a battle royale.
@superlloyd Sorry if I dont get my ideas out clearly, English is not my first language and I find it much harder explaining in English than in my first language.
I used Overwatch as an example because in it you will find a lot of people struggling with descending from their current rank, because of the ****hole the ranks of gold and below are. For example if you get a bad squad in a completely random non skill based matchmaking, you are just probably going to die with basically no consecuences, you just got bad luck that time, while in a skill based matchmaking if you get bad squadmates (and this happens at every level, skill matching is sadly not even close to perfect) your rating will go down and theres not much you can do in such a situation in a team game. Its a constant struggle which ends taking the fun away.
Basically, I just think that what makes Battle Royales different and attractive of your everyday shooter is the randomness you find in each of its (massives) lobbies, where luck is ofcourse a big factor involved in deciding who has the upper hand but also skill and dedication are really important deciding factors in the outcome of every fight.
Reduce the skill gap to make it less frustrating for those who just don't play regularly to get better or the ones that for some reason will never get to average skill level and you are just left with the luck factor deciding most of the fights. Thats the perfect way of making the regular players, along with the really commited ones frustrated.
7 years ago
LOL bad argument.... read what you wrote xD
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