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Maruixi91's avatar
Maruixi91
Newcomer
14 hours ago

Suggestion: Unique Glider Perk for Controller Legends

Hi Apex Legends Team,

I’d like to suggest a new class perk for Controller Legends: unique visual gliders for each Controller character.

The idea is that Controller Legends could get a special gliding animation or device, similar in feeling to Lifeline or Horizon, but balanced as a Controller class perk. It would give them more mobility value without directly giving them combat speed or damage advantages.

For example, Caustic could use a gas-powered drone to glide, Wattson could use an electric propulsion device, Rampart could use weapon recoil or mounted tech, and Catalyst could use her ferrofluid in a unique way. These would be cosmetic or movement-focused only, with no damage or extra combat effects.

I think this would make Controller Legends more attractive as a class, give them more value when rotating between positions, and also fit very well with the lore and personality of each Legend.

Thanks for reading, and keep up the great work!

Best regards,

Maruixi

4 Replies

  • As a Caustic main, I don't like this idea.

    Of course, it's true that controllers are significantly behind the rest due to the movement meta. However, I still believe that the movement meta needs to be NERFED SIGNIFICANTLY, not constantly buffing all the movements, which are TOO MANY.

    If we add something like this to controllers, skirmishers will immediately chime in, claiming that the idea of ​​this group of legends has simply disappeared because everyone has some movement ability. The result? They'll want more buffs for themselves, and the movement itself is already too powerful in this game and needs to be nerfed.

    That's my opinion - NERF THE MOVEMENT META SIGNIFICANTLY.

    The entire Skirmisher group + Valk (excluding Pathinder and Ash) needs nerfing. And that will only help the game regain some of its "healthy" gameplay.

  • Maruixi91's avatar
    Maruixi91
    Newcomer
    4 hours ago

    I get where you’re coming from, but I disagree with the idea that the solution is just “nerf movement significantly.”

    Apex needs new players, not only the old generation that wants the game to stay slow forever. No offense, but I don’t think the game should mainly be balanced around the 40+ old-school crowd that wants Apex to feel like it did years ago. If the game feels too fast now, part of that is also just the reality of time and how games evolve. Apex has changed a lot since release, and the players who will carry the game 20–30 seasons from now are mostly younger/newer players who like fast, flashy, expressive gameplay.

    Movement is one of the main reasons Apex became exciting again for a lot of people. It creates clips, skill expression, fun rotations, and keeps the game from becoming three teams sitting in buildings waiting for zone. We already had metas where Controller/anchor-heavy gameplay was dominant, and honestly, most people did not enjoy watching or playing that. It was slow, campy, and boring.

    Also, the data doesn’t really support the idea that Controllers are fine. Their pick rates are awful. Caustic, Wattson, Rampart and Catalyst combined are only around 4–5% pick rate across the general playerbase right now. That is the whole Controller class combined. That’s not healthy class representation.

    And this glider idea would not give Controllers “more speed” in combat. It wouldn’t make Caustic tap-strafe faster, win duels for free, or escape like a Skirmisher. The point is to make rotations feel less painful and give Controllers a more attractive class identity outside of “sit in building and scan ring.” It helps them move between anchor spots, not ape fights for free.

    Skirmishers already give movement not only to themselves, but often to the whole team: pads, zips, portals, team rotations, reposition tools, etc. A Caustic can also use those, sure, but only if the team actually has them. Controllers themselves offer very little that feels fun or modern outside of defensive setup.

    And realistically, the game is not carried by Diamond 2+ players only. It is carried by Gold, Plat, casuals, returning players, and new players. If a class feels slow, boring, and niche to the average player, people simply won’t pick it.

    So yes, movement should not be the only answer to everything. I agree with that. I also think movement needs a clear ceiling. Axle is honestly around the maximum level of movement I’d want to see in Apex. She is already extremely hard to kill, especially for Controller players and even for good PC players. That’s exactly why her Q exists, and I would not be surprised if it gets nerfed or adjusted, because that level of mobility probably shouldn’t be pushed even further.

    But that’s exactly my point: I’m not asking for every legend to become Axle, Octane or Horizon. I just think every class should have some kind of role-specific movement identity. Skirmishers should obviously be the fastest. Supports could maybe have slightly better utility movement for revives, resets or helping teammates. Controllers could have better rotation tools to move between anchor positions. The goal should not be raw speed for everyone, but movement that fits the class and the character.

    For example, I don’t want Gibraltar moving like Octane. That would make no sense. But a small support-focused mobility improvement? Sure, why not, if it fits his role. Loba having stronger tactical flexibility is a good example of a character who can feel useful and mobile without being completely broken. Bangalore is another good example of a legend that can always be played: not too fast, not too slow, just flexible and reliable.

    That’s what I’d want for Controllers too. Not insane speed, not Skirmisher-level escape tools, but something that makes the class feel less outdated and less locked into camping. A lore-friendly Controller glider would be a fun way to give them rotation value without turning them into movement legends.

  • More mobility? Yeah, no thanks! 

    Its what's killing the game to begin with. 

  • Maruixi91's avatar
    Maruixi91
    Newcomer
    6 minutes ago

    I don’t really see how it’s “killing the game” right now.

    Looking at the current Steam numbers, Apex is clearly not dead or being killed by mobility. The player count is actually going up again recently, with strong 24-hour peaks.

    I get that not everyone likes more mobility, but saying mobility is killing the game doesn’t really match what we’re seeing right now.

     

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