Forum Discussion
@stevencloser wrote:The thing is, there's people entirely capable of getting in firefights with half the server and coming out on top consistently because of the lack of skill based matchmaking, it's not a risk for them.
You can play the game for survival and get in the last two teams and then you get crushed by those guys 10/10 times. Not only because they are good at shooting but also because they can stock up on weapons, ammo, attachments and healing items from the people they killed who will already have gathered only the best loot they found themselves, vs. You who took what you could get.
And you will have to kill at least one team if you want to win a round, so being good at killing definitely is an important skill to have and should factor into skill based matchmaking. Because a round that you were doomed to lose from the start no matter how intelligently you try to play because whoever you are up against is just so far above your shooting ability that you are down before you can process what happened is bad game design. A game that is impossible to win should never happen .
Well said man. Kill help you win the game. But they shouldn't be counted as a win. Society will never respect a sport or any game, that is not actually about winning. That's a joke. Seeing the team who spent most times as champion squad at the end of a match, but they lost the tourney cause they didn't get enough kills? I really don't like the ESL format. and could care less how boring it is for these players streams. Most of them are just sore losers with good aim but no strategy. They are not playing the game differently then any other random noob streaming...... :They need to go back to quake, overwatch and cs if they don't want to play to win in a BR.
The consistent players should know when to be aggressive and know when not to, to win consistently. And multiple matches should determine a tourney winner to account for RNG. As you said killing players helps you get good gear. Sometimes looting does. They shouldn't even be streaming. We should be able to watch all teams play with camera angles and all players perspectives like overwatch has. to keep the tourney intersting. The only reason this will not be a viable e-sport is because even the pro players don't respect it as such.
See the real problem is, the way they would have to play to keep followers on their streams, is not the way they would have to play to win a tourney> And doing so would only lessen their skills for a tourney. So they want to base the tourneys around what keeps followers on their single streams.... and imo that is corrupting e-sports.
i come back and see how naive people are.
People want to argue that only wins matter but here's the deal: That approach make playing the system easy. The "pros" who want to look good will simply throw the game so they don't rank up.
Suddenly you have a system that doesn't do half of what it's supposed to do. Because suddenly the "good" players have the option of playing against noobs. And i'm aware of smurfs but that takes extra steps and a proper system should boot said players out of the kids league fast.
Trying to discuss how society see victories and success is funny and all but utterly pointless in this moment, since the point is not about how the players view themselves, it's about how the GAME views the players.
For all i care the system shouldn't even show the MMR to the player. It should be a system to make the player be matched against players of equal skills, not a system to be bragged about.
- 6 years ago
@TrueDivinorium wrote:i come back and see how naive people are.
People want to argue that only wins matter but here's the deal: That approach make playing the system easy. The "pros" who want to look good will simply throw the game so they don't rank up.Suddenly you have a system that doesn't do half of what it's supposed to do. Because suddenly the "good" players have the option of playing against noobs. And i'm aware of smurfs but that takes extra steps and a proper system should boot said players out of the kids league fast.
Trying to discuss how society see victories and success is funny and all but utterly pointless in this moment, since the point is not about how the players view themselves, it's about how the GAME views the players.
For all i care the system shouldn't even show the MMR to the player. It should be a system to make the player be matched against players of equal skills, not a system to be bragged about.A skill rating is different then a rank. Skill rating is more based on your tactics and aiming ability. That is what a match maker should be going on. It doesn't account for strategy or teamplay. ELO's in team games never work as well imo, because its designed for 1v1.
And ELO is only accurate in a team game with dedicated premade teams. When it comes to random teammates you need a skill rating for individual players to match players and teams.Further more a rank is based on a single stat to rank on and I would pick wins. That is what any game is about. A skill rating should be based on all stats combined.
It might be easy to get 2nd or 3rd place by hiding in a BR. But its not easy to kill the last team..... The pros will still win consistently. In fact the scrim matches of all pro players I have watched, hiding is not even that easy. That's not even the argument most pros have, the argument is that it would be too boring to play and watch. I disagree and I guess that makes me a minority. I feel only a single stream would be boring, but thats their problem.
As for what society thinks? Well I would like e-sports to be a billion dollar industry, but for reasons like this it never will be. Online players don't even believe in skill matching players. They have no sports sense at all and their definition of competitive is serverely warped. Its why quake died and cs is still strong.
And I agree with you skill rating should be hidden. But displayed win ranks is fine by me. As for kills and damage done etc... To me thats just as much about time played as it is skill. Especially if you just hot drop for kills. But leaderboards for these things do make people happy.
We should have separate modes. those who want a skill rated match maker mode with ranked stats recorded. And a mode for those who don't give a crap about nothing. - 6 years ago
@RichAC wrote:
We should have separate modes. those who want a skill rated match maker mode with ranked stats recorded. And a mode for those who don't give a crap about nothing.PUBG basically has a competitive mode through Faceit. It does not fix the OP's problem at all as it does not prevent high level players from stomping low-level ones whenever they feel like it. Skill-based matchmaking should not be optional.
- 6 years ago
@2deski wrote:
@RichAC wrote:
We should have separate modes. those who want a skill rated match maker mode with ranked stats recorded. And a mode for those who don't give a crap about nothing.PUBG basically has a competitive mode through Faceit. It does not fix the OP's problem at all as it does not prevent high level players from stomping low-level ones whenever they feel like it. Skill-based matchmaking should not be optional.
It actually does. A low level player would never be matched with someone like DrDisrespect in PUBG. Sorry but you are absolutely wrong. It might not be the best matchmaker but its better then nothing. Respawn does a great job matching teams in titanfall 2. They could do one here.
And thats why I said to have two modes. Those who don't care. And one for those who want more competitive matches.
I would even go for three diff queues. One for rated premades, one for rated solo queues. Although rated premades would prolly be dead.
So just a skill matched queue. and a non rated one for those who aren't into competitive matches and don't care about winning. - 6 years ago
@RichAC wrote:
@2deski wrote:
@RichAC wrote:
We should have separate modes. those who want a skill rated match maker mode with ranked stats recorded. And a mode for those who don't give a crap about nothing.PUBG basically has a competitive mode through Faceit. It does not fix the OP's problem at all as it does not prevent high level players from stomping low-level ones whenever they feel like it. Skill-based matchmaking should not be optional.
It actually does. A low level player would never be matched with someone like DrDisrespect in PUBG. Sorry but you are absolutely wrong. It might not be the best matchmaker but its better then nothing.
Ahm, how is that? If you aren't aware, DrDisrespect does not play Faceit. Nor does Shroud. Streamers like them will simply ignore the competitive mode since their viewers prefer to see them stomp the noobs in pubs. Competitive mode would only help competitive players that actually want to play competitively, not the more casual ones like OP.
- 6 years ago
@2deski wrote:
@RichAC wrote:
@2deski wrote:
@RichAC wrote:
We should have separate modes. those who want a skill rated match maker mode with ranked stats recorded. And a mode for those who don't give a crap about nothing.PUBG basically has a competitive mode through Faceit. It does not fix the OP's problem at all as it does not prevent high level players from stomping low-level ones whenever they feel like it. Skill-based matchmaking should not be optional.
It actually does. A low level player would never be matched with someone like DrDisrespect in PUBG. Sorry but you are absolutely wrong. It might not be the best matchmaker but its better then nothing.
Ahm, how is that? If you aren't aware, DrDisrespect does not play Faceit. Nor does Shroud. Streamers like them will simply ignore the competitive mode since their viewers prefer to see them stomp the noobs in pubs. Competitive mode would only help competitive players that actually want to play competitively, not the more casual ones like OP.
Thats fine by me. But give the option. They can go noob stomping for their fans. I want to play competitive matches at my skill level.
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