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I'm personally not a fan of skill-based matchmaking, as it eliminates much of the reward of improving.
However I think the game will probably need it in some form if it's to maintain a healthy community that isn't so elitist that it alienates new players.
Though that doesn't address the issue of *how* you judge skill in a BR.
K : D?
wins : losses?
damage dealt : damage received?
Moreover, should the ranking be per player, or per legend?
There's no simple solution.
Perhaps Respawn are hoping that Apex being a free to play will mean there's no need for skill-based matchmaking, instead relying upon the steady flow of fresh meat to offset the ever-increasing skill barrier to entry.
@TheJumpingJawa wrote:I'm personally not a fan of skill-based matchmaking, as it eliminates much of the reward of improving.
However I think the game will probably need it in some form if it's to maintain a healthy community that isn't so elitist that it alienates new players.
Though that doesn't address the issue of *how* you judge skill in a BR.
K : D?
wins : losses?
damage dealt : damage received?
Moreover, should the ranking be per player, or per legend?
There's no simple solution.
Perhaps Respawn are hoping that Apex being a free to play will mean there's no need for skill-based matchmaking, instead relying upon the steady flow of fresh meat to offset the ever-increasing skill barrier to entry.
imo by top 3 or just wins with an elo system. And per legend since thats how respawn already does it. Other games do this. Need to make sure there is a seperate unranked queue for practice.
And tell athletic sports in real life they have been doing it wrong for 100s of years. The reward is moving up in rank.
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