Forum Discussion
I’ve been playing this game when I have free time and I like the challenge of facing top players. I got my first kill after two weeks of playing this game in the evenings. And last night I got 7 kills and won the match with randoms.
My advice practice in the tutorial shooting range. And musel memory will provely. Plus I would watch who ever killed me and study their methods and how they played to better myself.
Zero kills for two weeks to 7 kills and a win. If I can do it you can to.
Making a matchmaking system based in K/D, wins, top 3 placings, survival time would be wrong.
If you want to make matchmaking system based on skill you should factor in Accuracy, as this is the primary factor that separates good and bad players.
Imagine you have a pool of 600 players divided into 10 skill levels of 60 players each.
Take the low 60 players and put them into a game. And you will still end up with a winner, 3 x top 3’s. A bunch of long survivors and at least 57 death. That means that the top fragger could have 5-8 kills, but that does not make him a high skilled player. He just won that game among his fellow low level players.
If you went into details of his play you would probably notice that he missed 4/5 bullets fired. Maybe 3 or 4 of the kills were “finishers” where his team gave most of the damage.
- CooloutAC6 years agoSeasoned Ace
@KoichiroDK wrote:
In regards to matchmaking.
Making a matchmaking system based in K/D, wins, top 3 placings, survival time would be wrong.
If you want to make matchmaking system based on skill you should factor in Accuracy, as this is the primary factor that separates good and bad players.
Imagine you have a pool of 600 players divided into 10 skill levels of 60 players each.
Take the low 60 players and put them into a game. And you will still end up with a winner, 3 x top 3’s. A bunch of long survivors and at least 57 death. That means that the top fragger could have 5-8 kills, but that does not make him a high skilled player. He just won that game among his fellow low level players.
If you went into details of his play you would probably notice that he missed 4/5 bullets fired. Maybe 3 or 4 of the kills were “finishers” where his team gave most of the damage.I strongly disagree. Accuracy like any other stat can be padded and meaningless. For example, how many shots fired would need to be accounted for.
And you can have the best accuracy in the world but be a terrible BR Bot. All aim no brains. I don't want a guy with good accuracy on my team that has no teamplay and no wins.- 6 years ago
@RichAC wrote:
@KoichiroDK wrote:
In regards to matchmaking.
Making a matchmaking system based in K/D, wins, top 3 placings, survival time would be wrong.
If you want to make matchmaking system based on skill you should factor in Accuracy, as this is the primary factor that separates good and bad players.
Imagine you have a pool of 600 players divided into 10 skill levels of 60 players each.
Take the low 60 players and put them into a game. And you will still end up with a winner, 3 x top 3’s. A bunch of long survivors and at least 57 death. That means that the top fragger could have 5-8 kills, but that does not make him a high skilled player. He just won that game among his fellow low level players.
If you went into details of his play you would probably notice that he missed 4/5 bullets fired. Maybe 3 or 4 of the kills were “finishers” where his team gave most of the damage.I strongly disagree. Accuracy like any other stat can be padded and meaningless. For example, how many shots fired would need to be accounted for.
And you can have the best accuracy in the world but be a terrible BR Bot. All aim no brains. I don't want a guy with good accuracy on my team that has no teamplay and no wins.Accuracy implies number of shots fired. I am just saying that you can’t rely solely on wins, K/D etc, since I could have a K/D of 1.7 playing against players at my skill level, but 0.4 against those I am playing against now.
I think it would be near impossible to implement a feature that registers players ability to teamwork.
Featured Places
Apex Legends Feedback
Give feedback about the Legends, maps, weapons, loot and more in the Apex Legends community forums.Latest Activity: 51 minutes agoCommunity Highlights
- EA_Mari2 months ago
Community Manager