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@brutusxvx wrote:The matchmaking system is intended to be a completely arbitrary and randomized process to create 20 teams of 60 players. It is meant to be efficient, straightforward, and simple, basically its a lottery.
Ultimately it comes down to this:
1. Do you want to play with players who are at or near your current ranking/level/skill level? Which would be a tiered system.
2. Do you want to play in a highly competitive game with open randomized selection based on all levels?
Your definition of competitive is very skewed. RIOT has the right definition with league of legends. And they refer to "competitive matches". A competitive match means any team in the match has a good chance of winning. Noobs and pros playing in the same lobby is actually the opposite of competitive. Matches with players of similar ranking/rating is competitive. Sore losers are also not competitive.
Low level casual players can have competitive matches.
You are a competitive player when you want a competitive match.
Classical MMR system will be enough, game will balance itself really quick and all this "seasons" at least would have any sense. Just give every player this 1500 base MMR, +25 if your team scored 1st, +2 if 10th, -2 if 11th, -25 if 20th and ect. Thats all! This will be much better game where players will actully think, where to land and how to survive, not this "go sculltown, die, repeat" BS every one playing right now.
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