5 years ago
Skill based matchmaking
Apex needs skill based matchmaking based on average kd and win ratio. Playing ranked is no longer fair because you have people who were predator last season now playing in a bronze lobby therefore it...
The problem with designing SBMM for a BR is that there's too many factors that the developers cant control. For instance, nothing about your experience is fixed. Where you start, your loadout, and your character. This isn't a game where everybody has the same starting loadout, your k/d might go down cause you landed next to someone who get better loot. You may not be a bad player but the games RNG screwed you over. And now your win rate has suffered as well.
That's the core of the game though, there's a huge deal of luck involved. You cant design SBMM around luck. Or maybe you can, I wouldn't know. I think that's why the developers focus on tuning characters and weapons, abilities and hit boxes can factor into k/d and win rate. And that's a controllable factor for them. And as of right now that might be the best they can do. But i understand your frustration, I do.
Sure, but thats why we play many games =). RNG is same for everyone so the more games you play, the more is the impact of that variable reduced.
I honestly think people just must re-valuate what a BR is, compared to a 1v1/5v5 that has one loser and one winner. For me, a BR SHOULD have a matchmaking that just randomly put all kinds of skilled players in a lobby, like the 60 last players who clicked "ready". The average lobby will then be according to the player base skill distribution, i.e. very many around the mean skill, and very few super good or super bad etc (and in my experience, this is kinda the SBMM we have now)
And if you are an "average" players, close to the 50th percentile of the player base skill distribution, then you should NOT expect to go 15 kills, 4000 dmg ever game, your expectations of a good game should maybe be to go 1 k/d and once in a while win a game.. And as you play the game, you will gradually improve and gradually climb the skill ladder to a point when your skill matches, lets say the 70th percentile. Then your expectation of a good game could be to go average 2 k/d and win 1 game out of 10 maybe. And hopefully one day, you become the 99.9 percentile and YOU are the "sweaty Pred" that everyone is complaining about.