4 years ago
Sniper Meta mistake
Making long range fights more prominent with a super buffed sniper Meta is a horrible mistake in a movement oriented game. Every game is so dull and boring when you get shot from 5 directions by 5 te...
Enlighten me please on What is it that you "Think" the game was meant to be?
My understanding is that it is a BR where the goal is to win or am I mistaken?
Is it that you think the goal is to get like 6 kills or more and constantly place 12 or worse?
Outside of pure enjoyment, games are meant to be played to win right? or am I wrong ?
Case in point, when have you ever heard of a team/player in any game or sports say hey lets go out and score a lot of points and lose the game?
We may have different views and that is fine by me, we may have different play styles and that is also fine by me. In fact that is what being a part of a Forum is, sharing different views and experiences, to either help one another out and or to help possibly improve the game.
Again good luck to you in the Outlands.
I think the "sniper meta", which I guess is a result of the round/circle changes, the latest legend design and item changes, is an attempt from Respawn to establish the same meta/way to play the game competitively for all ELOS. Thats how it is with pretty much all competitive games like CSGO, LoL, Valorant etc, i.e that the pro scene/highest elo establishes the current meta and all the elos beneath follow its example, trying to mimic the pros. Even in LoL Bronze, people are playing adc+support botlane, usually mage mid and tank top etc even though nothing prevents them from playing the game however they want. But if you think about it, Apex is TOTALLY different, especially before S14. In bronze to gold, you usually play like pubs, just run, fight, die etc.
I dont say I like it but matches now, even in silver/gold, is at least more like pro matches now. In pro games, they land, loot and then holds the same spot as they plan how to approach the next ring and then they move to a new spot and hold until the next round etc etc. And everyone avoids fighting until its absolutely necciserly: seems like its this Respawn want us to play the game also in low elo =(
I hear you and think what you are talking about in your last post is a pretty well founded statement.
However I think it is a reflection of the changes to ranked entry costs, along with how and when KP multipliers start to kick for gaining positive RP that actually is fueling the rigid and sometimes slow positional play. Vantage does help cater to this type a play more than a little.
Nice post BTW, thanks for sharing.