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Essentially, it allows for the better players to more easily separate themselves from the riff raff. It's called a skill gap, and it's a giant reason why games like Counterstrike consistently produce the highest quality players of any shooting game
Alright, I see your argument and I agree but for one glaring issue, youre talking about seperating the skilled ones from the riff raff in a *very* random surrounding. The most basic example being the fact you not finding the weapons you need for a specific area of engagement. Yes yes part of the learning curve is adapting but there is only so much you can adapt in a setting where the gear you find is kind of random, and the place where you use it is random (i.e. where the circle sends you.) BR is not where you go for the CSGO type skilled players, nor should it be, atleast in my opinion. EDIT Also if other people are harder to kill, surely you are as well, wouldn't that contribute to an individual player's skill? EDITEDIT. Why do people even do this, hey heres a game built and balanced around team play, then people pop in and want to change it into the complete opposite? I dont really understand it. (Sorry if these are annoying but I figured this is better than just replying every time i think of something else.)
- 7 years ago
You're making an argument for a different conversation, and I agree with it. BR games with random loot spawns will never ever be competitive because of that randomness. Any kind of professional gaming scenario from sports to esports always has strict rules and regulations that everyone has to adhere to.
Take Call of Duty 4: Modern Warfare for example, back in the day. There were MLG events for that game and plenty of stuff was banned (perks, guns, attachments etc) but the underlying core to all of it was that players all had access to the same guns, equipment etc. Thars not the case in BR games due to random loot spawns all over the map.
But back to the original point of lower kill times: BR games don't need to be like CSGO, people that are asking for lower kill times and faster player movement just want that ability for outplaying opponents to exist period. It's a lot harder to carry your teammates when the skill gap is small.
- 7 years ago
Ah sorry for going off topic, but thanks for the conversation! Idk I dont see the argumentation of "I want to be able to carry better." as something that should be taken too seriously, cause it comes from a place of subjective need (the need to carry, I sound like a * here I know but I couldnt think of a better way to convey this sentiment.) But hey thats just me. EDIT Mybe a better way of saying is that people take their own need to do well too seriously and try to tailor the entire game around that, ugh Im just talking out of my rear end at this point, sorry.
- 7 years ago
Well I can only speak for myself but I suspect this is true for many others who feels this way.
I've spent over 20 years playing these types of multiplayer shooting games, I've sort of amassed a general sense of what other players tend to do or how they'll react in a given situation. That experience from spending all that time playing shooters is hampered by the small skill gap, high time to kill, and slow player movement. Apex Legends artificially compresses the skill gap by having a high time to kill and slow character movement.
If you have 10 minutes, hop onto YouTube and search for "Bdobbinsftw will infinite warfare be bad?"
- 7 years ago
"""But back to the original point of lower kill times: BR games don't need to be like CSGO, people that are asking for lower kill times and faster player movement just want that ability for outplaying opponents to exist period. It's a lot harder to carry your teammates when the skill gap is small."""
100% Agree
- 7 years ago
Yes but then you get the old instagibbed no fun situation, this doesnt have to be like all the others, why even should it? Why not play the others?
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