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Alright, I see your argument and I agree but for one glaring issue, youre talking about seperating the skilled ones from the riff raff in a *very* random surrounding. The most basic example being the fact you not finding the weapons you need for a specific area of engagement. Yes yes part of the learning curve is adapting but there is only so much you can adapt in a setting where the gear you find is kind of random, and the place where you use it is random (i.e. where the circle sends you.) BR is not where you go for the CSGO type skilled players, nor should it be, atleast in my opinion. EDIT Also if other people are harder to kill, surely you are as well, wouldn't that contribute to an individual player's skill? EDITEDIT. Why do people even do this, hey heres a game built and balanced around team play, then people pop in and want to change it into the complete opposite? I dont really understand it. (Sorry if these are annoying but I figured this is better than just replying every time i think of something else.)
You're making an argument for a different conversation, and I agree with it. BR games with random loot spawns will never ever be competitive because of that randomness. Any kind of professional gaming scenario from sports to esports always has strict rules and regulations that everyone has to adhere to.
Take Call of Duty 4: Modern Warfare for example, back in the day. There were MLG events for that game and plenty of stuff was banned (perks, guns, attachments etc) but the underlying core to all of it was that players all had access to the same guns, equipment etc. Thars not the case in BR games due to random loot spawns all over the map.
But back to the original point of lower kill times: BR games don't need to be like CSGO, people that are asking for lower kill times and faster player movement just want that ability for outplaying opponents to exist period. It's a lot harder to carry your teammates when the skill gap is small.
- 7 years ago
Ah sorry for going off topic, but thanks for the conversation! Idk I dont see the argumentation of "I want to be able to carry better." as something that should be taken too seriously, cause it comes from a place of subjective need (the need to carry, I sound like a * here I know but I couldnt think of a better way to convey this sentiment.) But hey thats just me. EDIT Mybe a better way of saying is that people take their own need to do well too seriously and try to tailor the entire game around that, ugh Im just talking out of my rear end at this point, sorry.
- 7 years ago
Well I can only speak for myself but I suspect this is true for many others who feels this way.
I've spent over 20 years playing these types of multiplayer shooting games, I've sort of amassed a general sense of what other players tend to do or how they'll react in a given situation. That experience from spending all that time playing shooters is hampered by the small skill gap, high time to kill, and slow player movement. Apex Legends artificially compresses the skill gap by having a high time to kill and slow character movement.
If you have 10 minutes, hop onto YouTube and search for "Bdobbinsftw will infinite warfare be bad?"
- 7 years ago
Listening to that vid as I type this. But wouldnt more hp require more skill? Hear me out? So instead of just being able to pop in on a dude and delete them immediately, you need to a) actually think about what they will do because they get more of a chance to react b) you actually have to keep aiming for longer (when talking about raw mechanical skill). I guess its kind of a disconnect cause he talks about the frenetic nonesensical bs that is cod. I hope I managed to get my idea across atleast. (Unless you reccommended me that video as a way of agreeing with what I said or part of what I said but somehow idk if thats it.)
- 7 years ago
A video by the same guy (unrelated topic) called "warning: black ops 4 is bad for you" is quite awesome. It's an hour long. I started watching it and didn't realize it had lasted an hour. It was that good
- 7 years ago
"""But back to the original point of lower kill times: BR games don't need to be like CSGO, people that are asking for lower kill times and faster player movement just want that ability for outplaying opponents to exist period. It's a lot harder to carry your teammates when the skill gap is small."""
100% Agree
- 7 years ago
Yes but then you get the old instagibbed no fun situation, this doesnt have to be like all the others, why even should it? Why not play the others?
- 7 years ago
Sigh* I KNEW right away that the out cry would be " lower the ttk". It's not impossible to 1 vs 3 in this game, I've done it multiple times and got my whole team back. This is probably the only high ttk game on console that i know of, everything else is twitch based. For the love of god can we have just this one? there are already a load of these games with low ttks and br's at that. Why does everything have to be the same???? Why does every game have to be like some other game?? let this game be its own thing. If you want low ttk, you have options, go play that. I 100% disagree that low ttk is a higher skill ceiling.
Low ttk, *: whole team can get wiped very fast and very little chance of even regrouping or planning cause things go out of control to fast and easy. Also, skill wise, i find reaction time with less emphasis on aim, to not be MORE skill, in fact easier it is to die, the more likely a lucky shot can give someone a victory. dont know about everyone else but more luck has an outcome the less skill as i see it, you see it all the time, watch people and most of the time they spray and pray all over and if one shot gets lucky placement out of the 30 rounds they plastered all over and 1-2 shots hit you die... yeah no. Pros: instant gratification, no need for great or even moderately good aim to achieve, can play only once week and probably be able to kill people who have been playing for months well enough.
High ttk, more chances to turn things around, campers or ambushes can get out played by better skill and aim. more muscle memory and consistent aim with quality shots being best, one or two lucky shots isn't gonna give someone the win, meaning luck has even smaller odds of effecting the outcome. If you can survive more damage you wont get absolutely obliterated because of team fire taking your low ttk death time of .2 or .3 seconds to .1 or less if you get team fired.
I've been playing shooters since the very early 2000's, i gotta say im tired of the newer twitch shooters, if i wanted my gameplay to be 95% about reaction times, i'd just play some QTE game where i just react to button prompt. I want to actually aim, as i find in twitch shooters that the key is to NOT aim and just spazz out and fire at someone first, if you take even a fraction of a second to aim the guy who simply pulled the trigger with no aim at all, will win almost everytime. Unfortunately low TTK has been a fad for years now and probably wont be going away, as every game that comes out with high ttk has eventually got updated to be low ttk by people who cant be bothered to aim. so the market is flooded with them, and its largely because its casual friendly, that's why people like cod, its easy to do well with little to no practice, drop in drop out, no dedication needed.
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