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The original competitive console shooter was Halo, that had a long time to kill and it took skill to out strafe your opponent. Not every FPS game needs to be a twitch shooter and both types of games take skill.
The original Halo was dominated by the pistol that killed in 3 shots. 2 body shots, 1 headshot. That game's sniper rifle was truly a fast semiautomatic rifle with 0 recoil, could kill in one 1 shot and 2 at the most. The rocket launcher instantly killed anything it exploded next to. As for the other Halo games, they revolved around controlling the power weapon spawns, all of which could wipe an entire team out in a handful of seconds. The sword was a 1 hit kill on anything. The plasma pistol locked onto players like a heat seeking missile and took half their health and didn't even need to be aimed directly at a player. The battle rifle had the advantage of gigantic player hit boxes, including a huge critical hit area on the head. The shotgun had a huge one hit kill area, shoot them in the foot and their dead. The tanks killed in 1 hit. The ghost ran people over. The banshee had a bomb that instakilled players.
People died in Halo very, very quickly.
- 7 years ago
The other dobbins vid, idk he said some good things but i feel like towards the end he is conflating a lot of things as one issue to further his point when he really shouldnt, I think he severely and dangerously overestimates the free school concept or whatever he called it. I get it has its benefits but I feel like hes overestimating them, it sounds really good but when i think about it it ironically seems kinda naive. EDIT Also * this is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay off course i suggest we dont give that vid too much discussion if nothing for the sake of the original point.
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