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Skaro07's avatar
3 years ago
Solved

Solo Q experience - Respawn is biggest cause of death

Seriously, it's been so many seasons, when are they going to think about the solo experience and stop doing match fixing by having solos go against full parties? That's like having an NBA all-star team playing against random high schoolers. It is nothing short of cheating and given that, Respawn is by FAR the biggest cheater in this game.

I can't tell if it's worse in ranked where you are playing to win with an extremely unfair advantage, or in PUBS where it completely takes out the entire fun to the game rendering the whole experience useless. 

Yesterday I had a squad who was clearly communicating hiding in the boxing ring and flat out refusing to participate in the game. They stayed there for about 6 minutes until the ring started pushing them out. I managed to pull a kraber headshot on a Gibby, they even started body blocking but I pulled 3 more straight shots until I executed him. Team hides again and respawns the Gibby, I manage to pull yet another Kraber headshot on one of them, then another kraber shot on the Gibby off the ship. At this point, I've pulled sick shots back-to-back, yet I am still left in a 1V1 situation where one downed enemy is constantly pinging my location while the other is giving his team cover with the knockdown shield. These people are straight up teaming sweats and communicating in PUBs while my teammates this whole time? Sniping another team halfway across the map when I'm 1 building next to them. This is something that makes the game impossible even for the highest players like Aceu, who constantly dies in 1v3 situations, and it takes him several games until he gets a successful win. Imagine expecting an average player to have streamer/Pro level of performance and even then, you're at an extreme disadvantage. Again, nothing short of straight up cheating and match fixating. 

The worst part of this is that it is SO EASY, just DO NOT MATCH SQUADS AGAINST SOLOs unless someone specifically unchecks the "fill teammates" button. How hard is it and how can you possibly preach to banning cheaters when you are the biggest cheater in the game?

  • @Skaro07 

    I agree that 3-man premade squads have NO place in lobbies vs random from a competitive fairness POV, just like 5-man premades in games like LoL cant play against a team of 5 randoms. 

    I think there should be three types of lobbies; one for 3-man full premades, one for solo queuers only and ofc the already exisiting for duos, which I guess has to include both premade duos and randoms.

    If a duo premade chooses plays in squad mode, they will always be a 2-man squad. Why? Because a high elo premade duo + one random of random skill level is still such a competitive advantage in a lobby of mostly randoms that it breaks a game. Also, a premade duo will usually destroy the fun for their random teammate, who they will treat like crap. So many times a premade duo uses me (and my death) as a distraction to either run away or revive one another etc.

    This will lead to natural incentives for premade duos to either accept the rules and play as a 2-man squad in trios, accepting the advantage of being a premade duo for the cost of being outnumbered. OR  they can play in the lobbies designated for them, namely DUOS = fair for everyone OR get a third premade player and play in the 3-man premade lobbies = fair for everyone OR dont play as a premade duo and play as solos in the solo queue = fair for everyone.

    But even if they implemented something like this, people would still cry and moan over having to play vs better players than them but I guess thats another issue. 

27 Replies

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    3 years ago

    @CrazieAtesPS4 

    I think their mission statement is make as many players as possible to quickly press "Ready" every time they get out of their previous lobby and totally forget about the last game =)

    Ok but I see what you want but isnt that KINDA what the current matchmaking is doing, or at least try to do with regards to the queuing time? I am not a pro but I am good enough to get out of Diamond but not good to gain a single RP in Master/Pred lobbies and I also get two teammates that are much worse players than me in the majority of causal matches with randoms. And Ive said in many times before, but when being totally honest and objective, I am the first to admit that the majority of enemy squads also are of similar constellations, many times even worse than my squad. 

    But yeah, I think we can agree on that I would rather wait another 10-15 seconds to find a match than sharing lobbies with 3 or 2-stacks of premade Predators. Because IMO, that  is the one variable that breaks the game. I dont care how well you play, you WILL not be able to carry two silver-to-gold skilled random teammates against a a premade duo of predators, let alone a full 3-man stack.  But the question is how to handle those players. Because I dont think there are enough players on a predator skill level that are queuing for casual games that they could be sorted in a separate lobby. 

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    3 years ago
    @xpl0its Last 30 Days 186,901.2 +41,318.2 +28.38% 392,998
    and thats only steam accounts not Origin/EA ones !
    Why do ppl still think the Matchmaking is based on Skill, when the devs clearly told about that hidden MMR value on which the matching is based on ...
  • CrazieAtesPS4's avatar
    CrazieAtesPS4
    3 years ago
    @Balladalidila I think we all have differing experiences due to platform, region, and time of day played which makes all of this harder to discuss IMO

    While i see opponents like you mention of similar good/bad/bad makeup, i equally see many teams that are not like that though, and are more skilled on all levels.

    It just seems like the matchmaking has two major mistakes.

    1) It will override the skill parameters to create quick queue times.
    2) It doesn't account for the combined partied team skill but rather just the highest skilled player.

    IDK why i get so worked up about it lol we are 3 years in and should know that they aren't going to change crap.
  • Skaro07's avatar
    Skaro07
    3 years ago

    @Balladalidila Sorry for the late reply. You guys had a pretty good back and forth convo between SBMM/stack matching, but I think we all agree the current system is no good. When I was a solo Q Diamond, I would match in games against like #1 + #4 + #20 pred (obviously stacking) which is ridiculous. Once I hit Masters once, it feels like SBMM takes into account your highest level ever achieved because even PUBs is full of 3-stack preds. I could stop playing the game for weeks and come back playing like crap, 1-2 kills at best and losing all 7 games I would play straight, still same level of SBMM. Hell I constantly match in the same lobbies with Pros/streamers and my K/D is only like 2

    I can only reference what I know, but Halo had the best MM experience I've seen. If you full stacked, you knew you were in for a higher, 2 min+ MM time, but you would get a competitive experience. Back in H3, game was ranked 1-50 and if you were 50 and it matched fast, you knew you were matching a lobby of 50s, if it took a little longer, 48+, a little more than that, 45+, then 5 mins in would match 42-44+ level players but never lower than that. So you could tell it expanded the range of skill through time, with a limit, and never matching full stacks vs solos. Apex has levels within the same rank so it could do something very similar. It's all about balance between time and fairness, with the BIGGEST thing being the no stacking vs solos issue, like you said you may defend yourself against 1 but you're not going to carry 2 silver teams against a full 3 stack of preds. 

  • xpl0its's avatar
    xpl0its
    3 years ago

    @r1ggedgame

    I know the Stats, but a lot of these are also newer players to the game. If you play Apex every day as a Random player you will see a higher percentage of lower level newer players.

    This is what I am talking about.

    I've been playing 95% of Apex as a Random since Season 1.

    80% of the players I am matched against are very low level players, around LVL 30-150....

    LVL 150-200 I play against maybe 10% of the time...

    LVL 200+ I play against maybe the other 10% of the time...

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    3 years ago

    so if you know the numbers, it doesnt strike you that your numbers might not add up with the rank distribution of the game ?
    New players wouldnt be Plat 4 or higher, but that is round about 20% of the players. And if i count Gold into that, which are also players that actually should know how to use a characters ultimate and have at least some aim expereience,  we have at least 40% of the Playerbase. 
    But thats not mirrored in either your nor my lobby experience ... we can be happy when our mates manage not to die at drop and do above 200dmg in total
    And also the fact that skilled Players are more likely to play longer sessions and more often  than the majority of  new unskilled players should reflect itself in the lobby behavior but it doesnt.
    https://apexlegendsstatus.com/game-stats/ranked-distribution

    Also the Octane general distribution is odd on my end, officially round about 15% but i get Octanes nearly every 3rd game ?!?
    And we all know that 95% (some might even say 99%) of the Octanes are "the best mates you can wish for" ... not !

  • 1unown1's avatar
    1unown1
    3 years ago

    This is such a bad response. The majority of people are solo and want this and aren't being given it because someone decided to say this isn't a solo game. If there weren't solo players this game would have been doa. It's really stupid to not think about a very high percentage of your audience. I like a lot of people play video games to get away from people not to party up and sweat like I could win a million bucks in a public match

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