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Well, casuals/no-mics are always going to be at a disadvantage, they shouldn't really have any issues with ranked if they aren't taking it seriously or aren't set up for it.
It's a team based game, it's not expected for a single player to have great value in the game.
Letting your teammate die is a good decision if the other option means you're going to die, you don't always have to take every fight to win.
You can come back later for the banner or whatever.
Honestly I get the frustrations, but a seperate ranked system will probably also need a seperate queue.
With the playerbase currently dropping, it could increase queue times by a notable amount, which is something we probably don't need right now.
So rank can be made to aknowledge that. Many other games are teamplay games like Rainbow six siege but still most people play it solo and rank isnt made for premades only like Apex is focused on premades right now.
- XHelperZ3 years agoHero+
I don't really think it's fair to compare to R6, it's almost purely mechanical skill there with the TTK being extremely low.
Gamemode + Team size is completely different too.
Almost every game already compensates for the fact that there will be solo players, this won't mean that premades are going to be favored.
Communications are crucial for ranked gameplay, if solo players don't communicate with each other then they're obviously going to perform worse.
So what exactly is the plan?
Create a whole new ranked ladder or create a new queue for solo-only players?
Creating a whole new ranked ladder would make it pretty complicated, as you'd still be able to match against premade but you'd be on another ranked ladder, that wouldn't work out.
So the second logical thing would be to create a new queue for solo players, right?
Well not really, the RNG factor would still exist, some users can communicate better whilst other communicate less. We'd also be increasing queue times if we're going to divide the community even more.
I'd also like to add on that in almost every game, people start playing in premades from a specific point (typically a higher rank), as solo queue would just be "throwing" to many at that point.
Not that uncommon really, I think Apex pretty much has the same thing.
(P.S If premades don't fit you at all, does that mean you don't do well with constant communication and so forth? I don't see any downsides with premades as it's just literally a team on steroids.)
- Balladalidila3 years agoSeasoned Ace
League of legends is another successful 5v5 team-based game that focuses on solo Q over premade Q. As a matter of fact, the game even probitits playing premade for the sake of the competitive integrity and this hasn't hurt the player base or the pro scene at all. The only ladder that people take seriously, which also is the way for players to reach the pro scene, is the Solo Q ladder which allows premades of two up to Diamond rank, but for Masters, Grand masters and Challenger rank, only solo Q is allowed.
You can compete in the flex Q ladder which allows premades of 2, 3 or 5-man to play vs each other, but no one cares about this ladder and is considered very casual.
So yes, the plan would be a Solo Q only ladder, totally separated from premade duos and trios. Yes, RNG of teammates would ofc still exist but this teammate RNG would be the same for everyone, i.e it would be fair, especially seen over many matches played. But more importantly, the playing conditions for EVERY player in that Q would be the same every match. Everyone in that Q would know that all 20 teams in his lobby consist of 3 randomly picked players of randomly picked skill levels and strengths and weaknesses. With this knowledge, every player would know exactly how he must play to maximize HIS chances to gain RP. In the end, the players, who could utilize his team the best and when this fails, prioritize his own game as a solo Qer, would also be the ones that gains the most RP..
The queue times would actually be the driving factor that determines which queue matters. Instead of using the economic term "willingness to pay", I think we can use "willingness to queue" in this situation. In the end, the new, queue times based on people's free choices incentivized by the "willingness to queue", would determine which queue is viable and which one isnt. Exactly like the situation in LoL; if the player base had preferred to play and compete in premade constellations, then flex Q would have been the queue that mattered. But the player base obviously preferred solo Q for the competitive mode and premade for causal mode.
- Palette24carats3 years agoSeasoned Ace@XHelperZ I think its either a solo q queue or lower entry cost for solo q players.
1 point per KP also doesnt make sense for any type of rank play.
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