Some observations I made when looking at why people don't want to play apex
So, I’m quite a lot on the internet, and people voice their opinions quite frequently. However, one has stood out to me that I seem to also notice amongst my own friends.
It came from people discussing the upcoming deadlock game, which is reviewed quite negatively and a frequent comment that pops up is:
“I don’t like the game, because it is super-fast paced and requires hyper reaction when aiming, just like apex legends.”
And it’s true, my friends also say they don’t want to play apex legends because of the strafing and jumping making aiming and gunplay extremely twitchy.
Naturally older people have problems with this because their reaction times and visual to input speed is slower.
And from my personal experience, nothing is more frustrating than seeing some Octane jump around constantly changing directions, or strafing so fast that you can’t even hit them, abusing their tiny hitboxes.
I want this changed because I think it’s a problem and people who consider apex legends don’t want to play it because it scares them off. And, because I see this problem only expanding. Hyper movement mixed with gunplay should be more seriously addressed.
What am I suggesting?
-Reduce the aiming down sights speed on all guns to 50% slow.
To reduce strafing around while aiming, allowing players to dodge shots with ease while still being able to fire.
-Change the slowing from getting hit to a 50% slow for 1 second.
To reduce the amount of weird jump and speed boost abuse people to in order to literally dodge bullets.
-Remove the ability to change directions while mid-air.
This is to reduce people strafing around mid-air and constantly changing directions, while I am not able to recreate is, I have seen it used against me quite a few times particularly by Octanes. It’s horrific to play against and a clear example of movement abuse.
-Set the slide-jump speed to the same speed as the speed the character had before the slide.
Another strange effect in apex is that slide jumping is faster than running, this is extremely unrealistic and is often an enabler for movement exploiting.
-Remove slide-boosting when climbing up objects.
There is an exploit where if you immediately slide when climbing up something, you boost to sprint speed, this is because climbing is extremely fast, and you don’t lose this momentum if you immediately slide. This can be exploited with rampart walls for example.
This can’t be done on controllers, making it an unfair PC advantage, but that goes for most movement exploits, I’m not sure if you can strafe mid-air for example on console.
-Remove the great speed that comes from jumping off ziplines.
Jumping from ziplines also causes a great boost, making the game hectic as well, particularly in area’s where there are a few vertical ziplines, often causing a goose chase trying to catch someone using them to jump up and down endlessly.
Please address these issues developers, because it scares away new players. People don’t want to play against players that strafe around mid-air at high speeds over your head or boost around with zipline jumping. It isn’t fun and it should be reduced.