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I30RD0's avatar
I30RD0
Not applicable
7 years ago

Some tips for the Apex Dev Team

  • Path finder's hook does not have a cross hair on-screen-rompt to notify "if it is gonna land" or "drop short".

  • The third random dude on your team jumps "solo" and away from you and the other guy, yet you can still hear his' champions calls, pings, "enemy spotted" spam eventhough you have nothing to do with it. The comms should drop out and the avatar icons should get static noise for the futherest player and if distance is more than 400 meters. This will also help with some other problems.

  • Apex is supposed to be a fast-paced, squad-based and teamplay oriented twitch shooter but the abilities are so limited and the deadlyness of the guns coupled with the slow pace of damage recovery , tilts the "baseplay" towards "twitch shooting" side more then team and tactical aspects.
    shield generation and evasive abilities should be buffed.

  • Ping system should add "target tracking" abilities, so if target is directly ping-ed , it should paint the target "red" and the mark should "track" the pinged player for 3 or some seconds. Bloodhound's "ping" should also mark and track the any additional players within the close proximity of the pinged player.

    Sprinting should create "radar pulses" (like in TF2) on the minimap for the team whose members have fired guns in the last 15 seconds. So if you or your team mates have fired their guns, your team should be able to detect any slides, jumps sprints as "pulses" on the minimap. This will work two ways. One benefit is the active- agressive team gets rewarded while the sneaky, third-party minded team gets a disadvantage as they wont be able to sprint on to the battle, killing the wounded left overs.They (third party) will have to more precise and decesive about how they approach the two other teams conflict.
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