Forum Discussion
ComicBookGuy2727
2 years agoSeasoned Ace
@BallisticMVP Just for you my friend. Read at you own risk lol.
EOMM vs. SBMM - A Case Study by UCLA with the Assistance of Electronic Arts
Every heard of EOMM? It stands for engagement optimized matchmaking, which is different than skill based matchmaking.
This study by UCLA, with the assistance of data provided by four employees of Electronic Arts, the publisher for Respawn Entertainment and Apex Legends, took data from over 36.9 million matches from 1.68 million unique players.
It discusses the EOMM model using variable inputs such as churn rate to optimize player retention, and discusses similarities to SBMM.
In my own conclusion after reading through this, it appears that we actually live in a state of EOMM more than SBMM, but one that employs known SBMM logic and systems, which would explain why you have three excellent games in a row, which appear to be SBMM-related, only to get steamrolled on your fourth, and so on.
Before you comment and rail Respawn, Electronic Arts, or anyone in particular, I suggest you read the length of the paper (8 pages including citations, not a long read at all). I'm posting this here for discussion purposes, not to ignite a fire in the community.
If presented as EOMM versus SBMM, after reading this paper, would you feel better or worse playing under the parameters of this matchmaking algorithm?
Here is the frame work - https://core.ac.uk/download/pdf/326834229.pdf
This one will probably make you feel unpleasant
https://www.pcgamesn.com/ea-matchmaking-microtransactions-eomm-engagement-patent
EOMM vs. SBMM - A Case Study by UCLA with the Assistance of Electronic Arts
Every heard of EOMM? It stands for engagement optimized matchmaking, which is different than skill based matchmaking.
This study by UCLA, with the assistance of data provided by four employees of Electronic Arts, the publisher for Respawn Entertainment and Apex Legends, took data from over 36.9 million matches from 1.68 million unique players.
It discusses the EOMM model using variable inputs such as churn rate to optimize player retention, and discusses similarities to SBMM.
In my own conclusion after reading through this, it appears that we actually live in a state of EOMM more than SBMM, but one that employs known SBMM logic and systems, which would explain why you have three excellent games in a row, which appear to be SBMM-related, only to get steamrolled on your fourth, and so on.
Before you comment and rail Respawn, Electronic Arts, or anyone in particular, I suggest you read the length of the paper (8 pages including citations, not a long read at all). I'm posting this here for discussion purposes, not to ignite a fire in the community.
If presented as EOMM versus SBMM, after reading this paper, would you feel better or worse playing under the parameters of this matchmaking algorithm?
Here is the frame work - https://core.ac.uk/download/pdf/326834229.pdf
This one will probably make you feel unpleasant
https://www.pcgamesn.com/ea-matchmaking-microtransactions-eomm-engagement-patent
Asmodeus566
2 years agoHero+
Do you have anything that is proving use of EOMM. I mean in the one article it talks about info from 2016 in a 2018 article about a patent pending. Was the patent approved? Is it even being used?
The framework is a 2019 thing and is just a framework.
In all actuality I could really care less what they are using SBMM, MMR, Hidden MMR or EOMM. I have a life outside of gaming, I easily monitor what I spend on Apex which is about what I would pay for a game a year that I spend there.
Either way more up to date data and hard evidence as to what system is being used or not is better than frameworks and a patent pending article.
Their are a lot of patents on things out there that are never used/made.
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