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@saurerDropsXXL I've already did this back in S16 when me and a friend had "play 10 times as this legend" challenges. We qued up into duos and kept throwing ourselves off the map and on the 11th game, we played as our mains for real and all the enemies were low leveled accounts running into walls, randomly stopping midfight to stand there, AFK, etc.
In short, considering that matchmaking has gotten worse since S16, its safe to assume this system has gotten worse as it puts more emphasis on EOMM.
The hidden MMR had one goal, just one, which was to give weight to a player's skill to then accurately adjust them in the matchmaking to ensure even and fair fights. Instead, its being used to see which teammates a player should get and who to go up against to insure a predetermined win or loss.
This is observable by the fact that we get teammates who can't even do 100-300 damage, they die first in any fight, and then after losing matches too many times due to teammates, we get teammates who suddenly know what they're doing and in most cases, they do more damage than us, and we end up winning or getting closer to winning games.
Edited 1: I understand that ranks no longer "represent skills", however why did I get a Rookie I player at all? They had no gun skills or game awareness and was mainly looting when a fight was starting to occur. The Valkyrie wasn't too great either, but they tried at least. It was harder for Valkyrie and me to really do anything when the team we died to had a Revenant using aimbot, (he beamed all 3 of us while their two teammates were running around like how the Bangalore random was).
The next game gave me a Gold IV and Gold III teammates, they were better then the last two teammates. While the first team we ran into had a Mirage acting like a new player, an Octane pushing too far out from the team, and a Seer unaware of their surroundings. This match was lost on our 3rd fight, as there was a pred player who gunned us all down.
Edited 2: The next game after the two golds, I had actual decent players. Enemy teams were still a challenge to fight, although some were just bad and stood there while firing their guns, however we won that match, then the next game, I died to a level 51 aimbotter.
How is this even SBMM?
@Midnight9746
Ah, ok. Well, then I ask the question again here: won't or can't they (the devs) do better?
If they really did it for the benefit of the players (or their "fun" in the rounds), as they always say, then they have become extremely incompetent in their job. If this game experience, which has been described here so many times in the forum, is desired and the MM works exactly as thought, then the developers are lying to the broad mass of average players.
Why?
Because the mass complaining in the forum brings nothing, it is actually clear what the players should do. Only in this way could an improvement occur at least in the medium term. But unfortunately, this realization has not yet reached the last frustrated players, because in the Steam charts of Apex Legends (my only source on player numbers) I still do not see a sharp bend downwards.
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