Forum Discussion
28 Replies
@ComicBookGuy2727It doesn’t surprise me nor makes me unpleasant it’s expected… I always knew theese systems aren’t for fair play but a way for devs to manipulate their playerbase…
But it doesn’t suit and fit the image that ea try’s to be, so much talk about human rights dignity fair play and all kind of other great words…yet they manipulate their playerbase and abuse human emotion for their gain.it also doesn’t matter if they use sbmm or what ever, it’s the same result for the players. Sbmm is not fair and it never will be and it even can’t be. The only fair thing would be a truely 100% random matchmaking
I'm only saying it looks like EOMM and not SBMM, because I'd get two "noobs" as teammates for several games in a row, (and by noobs, I mean they play like bots), and then after losing 10-20 times, I get good teammates where suddenly the enemy teams are playing just like how my randoms played like those 10-20 games prior, like bots.
That's EOMM.
It was trying to get me to think I gotta do better for 10-20 games in a row and then once I got better teammates and ended up with noob/bot level enemies, it was suppose to make me feel like I got better and to thus keep playing since I was on a killing spree and/or winning high.
That might work for other people, however I'm quite aware that I'm in ALGs pred level lobbies then get put into a "bot lobby" before being thrown back into the ALGs pred lobby just for winning a match, so its just not fun.I think you are right in your assessment.
Please try the following experiment: leave the dropship about five times in a row and return to the lobby. And then observe your opponents in the following round (which you then actually play). What level they have and whether they are actually weaker. See here: Apex Legends S18: The Secret to Getting into Easy Lobbies Revealed!
Of course, this is only meant to gain knowledge and to find out if the MM is practically only based on the survived time of a player.
If the MM can be influenced by this, then that's pretty weak of the developers.
@saurerDropsXXL I've already did this back in S16 when me and a friend had "play 10 times as this legend" challenges. We qued up into duos and kept throwing ourselves off the map and on the 11th game, we played as our mains for real and all the enemies were low leveled accounts running into walls, randomly stopping midfight to stand there, AFK, etc.
In short, considering that matchmaking has gotten worse since S16, its safe to assume this system has gotten worse as it puts more emphasis on EOMM.
The hidden MMR had one goal, just one, which was to give weight to a player's skill to then accurately adjust them in the matchmaking to ensure even and fair fights. Instead, its being used to see which teammates a player should get and who to go up against to insure a predetermined win or loss.
This is observable by the fact that we get teammates who can't even do 100-300 damage, they die first in any fight, and then after losing matches too many times due to teammates, we get teammates who suddenly know what they're doing and in most cases, they do more damage than us, and we end up winning or getting closer to winning games.
Edited 1: I understand that ranks no longer "represent skills", however why did I get a Rookie I player at all? They had no gun skills or game awareness and was mainly looting when a fight was starting to occur. The Valkyrie wasn't too great either, but they tried at least. It was harder for Valkyrie and me to really do anything when the team we died to had a Revenant using aimbot, (he beamed all 3 of us while their two teammates were running around like how the Bangalore random was).
The next game gave me a Gold IV and Gold III teammates, they were better then the last two teammates. While the first team we ran into had a Mirage acting like a new player, an Octane pushing too far out from the team, and a Seer unaware of their surroundings. This match was lost on our 3rd fight, as there was a pred player who gunned us all down.
Edited 2: The next game after the two golds, I had actual decent players. Enemy teams were still a challenge to fight, although some were just bad and stood there while firing their guns, however we won that match, then the next game, I died to a level 51 aimbotter.
How is this even SBMM?@Midnight9746
Ah, ok. Well, then I ask the question again here: won't or can't they (the devs) do better?
If they really did it for the benefit of the players (or their "fun" in the rounds), as they always say, then they have become extremely incompetent in their job. If this game experience, which has been described here so many times in the forum, is desired and the MM works exactly as thought, then the developers are lying to the broad mass of average players.
Why?
Because the mass complaining in the forum brings nothing, it is actually clear what the players should do. Only in this way could an improvement occur at least in the medium term. But unfortunately, this realization has not yet reached the last frustrated players, because in the Steam charts of Apex Legends (my only source on player numbers) I still do not see a sharp bend downwards.- Palette24carats2 years agoSeasoned Ace
Don't worry about MMR, we were always matched by hidden MMR since the very first year of Apex. I remember season 9 if I played rank solo my lobbies were chill, if I played rank the next hour with a higher Kdr friend that was same rank then my lobbies would be too sweaty for me. Meaning they already used hidden MMR.
The problem this season is the rank point system. -50 points with no kill reward as a penalty in Bronze!!! This is crazy I mean most people wont reach Gold they will stop playing!! This is ridiculous! Nobody wants to play 3 months to get silver 4. Comon!!
@saurerDropsXXL wrote:I think you are right in your assessment.
Please try the following experiment: leave the dropship about five times in a row and return to the lobby. And then observe your opponents in the following round (which you then actually play). What level they have and whether they are actually weaker. See here: Apex Legends S18: The Secret to Getting into Easy Lobbies Revealed!
Of course, this is only meant to gain knowledge and to find out if the MM is practically only based on the survived time of a player.
If the MM can be influenced by this, then that's pretty weak of the developers.
For arguments sake you are suggesting, sabotaging another's game experience to see if what you do will give you different lobbies. That's a quick way to getting reported.
- @Asmodeus566
I'll just leave your post without comment.
But the discrepancy between your sentence part:"...sabotaging another's game experience to see if what you do will give you different lobbies. ", your sign "The needs of the many, outweigh the needs of the few or one. " and the fact that this was posted in the Apex forum, which is full of complaints about the poor playing experience, is remarkable to me. - HappyHourSumwur2 years agoSeasoned Ace@Dsamis1373 Respawn has said they'll never reveal what your MMR is or exactly how they calculate it. Personally, at a minimum I'd really like to know what lobby it put me in each match so I can see exactly how terrible MM is and how slowly it responds to poor results and how quickly it responds to good results. Never going to happen, unfortunately.
- espadakillar692 years agoSeasoned Veteran
Yeah, very unfortunate.
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 20 minutes ago
- 8 hours ago