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punkywoo's avatar
punkywoo
New Novice
1 day ago

Suggestion: Reorganising game modes

I would suggest a reorganisation of existing game modes into something more regular. The game is structured into four pages: Core (or Royale), Deathmatch (or Arena), Training, and Custom.

The Core page (see mode-page1.png) consists of three game modes: Team, Solo, and Wildcard, each with a ranked and unranked modes. The Team and Wildcard modes are as already implemented (with the exception of Wildcard having a ranked mode) and the Solo mode is strictly intended for solo play. The Solo mode has some adjustments to make play more fun, such as each player have two or three lives (like in UT99 Last Man Standing) spawning from a drop ship or at Respawn Beacons (modified into a flat circular platform), as well as the ability to intentionally use a life to respawn at a selected Respawn Beacon. The Solo mode is otherwise like Team mode, not Wildcard, when it comes to inventory and abilities. All ranked modes has the players spawn at fixed locations (in Team 20 teams equally spaced; in Solo 60 players in a circle toward the edge of the map, racing toward the middle; in Wildcard like Team mode or 20 teams select a Respawn Beacon to spawn at). Unranked as established let you drop wherever you want.

EDIT: I don't know if the current difference in ranked and unranked with spawning is well-received or not, considered fairer or not, but continuing with established design I'll leave it as such. It could always be tweaked for something else.

EDIT: Wildcard is easier compared to other modes since you have unlimited lives, so Respawn Beacons could be 1 team only or allow for multiple teams. If the same as Team mode no design or adjusting is necessary.

The Deathmatch page (see mode-page2.png) is a reorganisation of the Freestyle modes into three main modes: Team, Solo, and Mix (following the structure of Core modes), each with an elimination and time trial mode. In time trial the goal is to score as many kills as possible within the game timer, and elimination is as in Core mode, where teams are eliminated when no one is left standing. The Mix mode allows for Gun Run and whatever other assorted game modes that roughly fit under Deathmatch.

The Training page (see mode-page3.png) is a reorganisation of previous training modes to make learning and practice easier, solo or with a team. It consists of three modes: Bot Match, Obstacle Course, and Firing range. Each mode comes in a live or tutorial mode. The Bot Match is like a normal Team Core mode, where you play solo or in a team against bots to try characters and abilities. The Obstacle Course is meant to let the player learn movement and abilities that synergise with movement. The Firing Range is meant to let the player learn weapons and abilities that synergise with weapons. The tutorial modes for each gives the player guided learning on how to use selected legends, weapons, items, facilities (such as Respawn Beacons and Replicators), and to learn the environment and the maps.

The Custom page is the usual Private Match.

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