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xfunax's avatar
xfunax
New Scout
3 months ago

Suggestions for how to adjust aim assist

Since sudden changes will result in a sudden increase or decrease in the player population, if you are going to adjust aim assist, we recommend not making it public, but only increasing or decreasing the value slightly, and gradually adjusting it to the appropriate value as pad players' skills improve.

13 Replies

  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 months ago

    Nothing there I can disagree with at all. As a matter of fact, my biggest take away is that so many of the complaints about unstoppable AA are probably more likely to be unstoppable cheaters. The game is infested with cheaters, but people still think AA is the problem? PC as a platform is infested with cheating, but AA is what is ruining the game? For every YouTube reel I've seen about "broken AA" I've seen twenty on cheaters.

    Funny about the hardcore lobby idea. For years Halo had a hardcore playlist, but as you imagined, very few people went into it. Games with ridiculously high skill ceilings already create perceptions of impossibility and cheating. Now boil it all down to a single playlist where only the fastest, most accurate, most aggressive players go... yeah, that gets you one of two outcomes in a big hurry. Either quitting is so rampant that it hobbles the playlist, or the entire thing acts as an incubator for would-be cheaters. Or both. Not good, imo. I guess I'd say that's what ALGS is for.

  • Indeed, and if only EA would clearly state what is "humanly" possible and what is not:

    • accuracy = AA strength
    • recoil / no recoil = debunk all bs about jitter aiming and what not
    • animations during game / when spectating = what is / is not possible, what is a bug
    • etc.

    People would actually realize that indeed most of those Masters/Preds are just more or less obvious hackers and nothing more.

    Clear examples are cases where "aimers" go head to head with BR pros and just decimate them in aim trainer scenarios = proving that BR pros do not have godlike mouse control.

    Pros doing reaction speed tests that do land in vicinity of average tryhard of a game and does not give definitive advantage more like marginal.

    Meanwhile part of the community in Apex is motivated towards "you don't need to try hard" = use controller and just run and gun approach. Other part (fanboys / fangirls) are fed this "unreal" reality where streamers / pros chat during the game, troll, act like clowns while having close to or 0 comms with teammates YET perfectly reading game, team rotations, whom and when to focus and collect those 30 KP 8000 damage games because they have jitter aim and 10k hours in the game :)

    As Zeus said (if not mistaken) in one of the latest videos = the ones that suffer the most are D4+ legit players (be it MNK or roller) who get totally potato brain teammates when soloqing while getting matched vs hackers.

    p.s. Halo :D I actually wanted to try it out, unfortunately game seems to be so buggy = was able to install, with like 10 attempts finish training guide but game kept crashing so was not even able to play multiplayer mode :( seemed fun in clips though. Also glad to hear that there was a hardcore mode - seems that community / developer would be more compatible to my mindset :)

  • reconzero's avatar
    reconzero
    Seasoned Ace
    3 months ago

    "As Zeus said (if not mistaken) in one of the latest videos = the ones that suffer the most are D4+ legit players (be it MNK or roller) who get totally potato brain teammates when soloqing while getting matched vs hackers."

    And I would be willing to make an educated guess that these legit, non-cheating D4 players are the drivers of so much of the complaining in this game. And they legitimately should be. I just don't think they always correctly identify the source of their problems, meaning AA.

    "p.s. Halo :D I actually wanted to try it out"

    I don't mean to be that guy who lives in the past, because I'm mostly really not. But Halo today is a shadow of its former self. And I'm not, repeat, NOT looking at the old games through a haze of nostalgia. They were far from perfect. But they were relatively simple compared to most games today, including Infinite. What someone once called, "Easy to learn, hard to master." Which is a design philosophy that modern studios would do well to revisit. Respawn among them. No, modern Halo is too complicated, and far too twitchy compared to Bungie Halo. And that's not 343 bashing. I loved H4. The motion mechanics of H5 were the straw. And also the insistence on arena shooter game modes only. I never met a franchise that cried out more for battle royale as a mode. I get why they didn't do it, but it was a mistake. A HUGE mistake.

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