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I know what you're saying. And I get the frustration. But I feel like your solution is just as bad in its way as the fixed drops. It's an attempt to force players into one particular method of play in a game that is complex enough to allow for a wide range of approaches. I hate to say it but what we need is either play style-based matchmaking, or separate rank ladders for solo queue players and stacks, or ranked deathmatch. Or possibly all three.
But in the battle royale game type there is room for being methodical, holding back, waiting and watching, biding your time. It's okay if you're not that player. If you have the mechanical skills to just run and gun until you hit master. But there are players who play very circumspectly and some of them are not doing it that way just because they think they'll get higher on the ladder that way. It's just how they play.
One point of curiosity: You said, "team lands monument," but you didn't say whether one of them was jump master, or if YOU were jump master. Because in the scenario you described I might be harder on the "ratters" if one of them was jump master. If, on the other hand, it was you that chose a **bleep** drop, leaving your squadmates limited options to avoid early death and rp loss, then that's kinda on you. Count yourself lucky they didn't break off and drop somewhere else?
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- EA_Mari2 months ago
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