@BETELX6Walking across King's takes seven minutes. Assuming you don't meet any enemies in a bad or bottlenecked place, have to go through multiple POIs, or that your squadmates won't sabotage you by insisting on a fight they can't win in the spot farthest from the next circle. You now also have the possibility of enemies on every side, not just in front of you. Did I say "possibility?" I meant "probability." Oh, and add however much time you might need for looting. Unless your loot just lays itself out on your path. I can loot that way, but my squadmates never can. They either hit one building and then rush to a fight, or they hit every single bin they know of even if it means getting singed by the ring and coming into the circle in the middle of a four squad pile up.
I get it. You like a fast paced game. And I think an argument could be made in their favor if you were only talking about higher skilled lobbies. But none of these propositions are an over-exaggeration. You may or may not recall the faster ring timers of season... 14? But they were fast. I can't recall if we got to your target time of 15 minutes, but if not it was very close. People were quitting matches left and right based on nothing more than their drop plus the first ring. It was never that you couldn't make it. It was that you had to go through two engagements on the way with no time to loot as you sprinted across the map. It was pointless. I don't mind getting beat by a guy who has a positional advantage or better aim, but getting beat because I can't engage because I have two place-holder weapons and NO ammunition? That was why people quit. That was why the dev backed off the whole idea.