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I think its OK if there was some system that prevented the very, very worse players to be matched vs the very very best, but this is a battle royal that requires 60 players each match. There is mathematically impossible to have a "hard" mmr matchmaking so that all players of all skill levels would feel that they played against equally skilled players.
I was diamond 2 when I played LoL and sometimes i had to wait 5+ minutes to find only 9 other players around my MMR on prime time and up to 10 minutes if I played during weird hours. So just imagine the waiting time if a similar matchmaking was implemented to Apex. Now, it usually takes 5-15 seconds to find a match and if the timer goes to 30 seconds, I get frustrated and start to spam the ready-button like a maniac. So ask yourself; would you be willing to wait, let say 3 min, to find match only to die in your first fight?
- 7 years ago
@Babbediboopi I do get what you're saying but I think LoL is different. LoL has ranks(? I dunno what you call it but you get what I'm saying) whereas Apex doesn't. Neither did Titanfall 1/2 but they placed you in matches with ppl of 'roughly' the same skill level. Dunno what the requirements were (it'll likely be online but I really dont care about it :P) but it worked and the matchmaking didn't take minutes, but mere seconds, just like Apex.
But Apex obviously has more players in 1 lobby, but it also has alot more players than the TF games so matchmaking will likely not take very long with skill/lvl based matchmaking.
It doesn't have to be a 'hard' fit for everyone, but a general one. Cause lets face it, now Apex even puts ppl who never fired a single shot on the account with ppl who have stood on top of the pile of dead bodies left in their wake, laughing :P not fun for either party- 7 years ago
LoLs matchmaking is (or at least was when I played) totally based on MMR and not what division you currently was in. I havent played the Titanfall serie but isnt it 6v6 and in some modes 8v8? That makes a "harder" matchmaking work but continuously filling lobbys of 60 player games is something else entirely.
So all Im saying is that even if we have a matchmaking in Apex, its would only be possible to prevent the "worse" players to get matched with the "best" players. "Decent and good" players must be ready to play against the "best" players, and the "worse" players must be ready to play against "decent and good" players, because otherwise, the waiting time for the "worse" and "best" players would take forever.
To put into context, look at this rank distribution for LoL:
As you can see, its normal distributed with the center quite low (If you havent played LoL, Silver, even up through Gold is still considered to be "bad"). So to sum it up; in any competitive games that requires skill, the vast majority of players are quite casual and "bad" compared to the very best and its most likely the same with Apex.
But it seems like we are in agreement; it would be totally OK to have a system that prevented the "worse" players to be matched with the "best" =)
- 7 years ago
@Babbediboopi yup 6/8 ppl. Indeed thats why it's alot easier to get bunched up fast. I understand you and the graph. But lets say that if it takes too long for the 5%'ers to get in the game the matchmaking puts them in with the next bracket. That way they still don't get to play with ppl who'll slaughter th
I agree, the distribution of any competitive game will likely look like that. We are in agreement, now lets shake hands and exchange the money :P
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