The primary cause of Apex's decline should be removed.
First of all, I am Japanese, and since I am translating this on Deepl, there may be some discrepancies in the translation. Please understand.
Since it is possible that some of the development members can read the original, I will note the original in the reply section.
まず、私は日本人です。Deeplで翻訳している為、翻訳に若干の齟齬があるかもしれません。ご理解ください。
開発メンバーの中に原文を読める人が居る可能性があるので、原文をリプライ欄に書き記しておきます。
I am aware that Apex is in a very serious problem right now. I am a PC keyboard player and this problem is not related to my own strength/weakness or play skills.
I wanted to fix this fundamental problem, and if the folks at EA still have the will to "make this game better", I thought it was time for a change, so I made a post here. I will write my suggestions for improvement below, but if you have the will to do so, please don't skip over them, read them and think about them.
Talk is cheap what the saying goes… I am sure that I have not said anything difficult about my suggestions for improvement. I'm not saying that the proposed improvements are difficult, because they are a good mesh of what currently exists in Apex.
There is no mode in the current Apex game where you can "casually try out tactics in the field" or "casually enjoy Apex with a relaxed mind". Have you noticed...?
EA seems to recognize "Casual Mode" and "Trio" as "casual mode," but the reality is that this is not the case at all. Currently, Casual Mode consists of a jumbled mix of randomly selected matches, a squad that is instantly reduced before it can fight anyone (they only think about fighting in-fight), and the remaining Master-Predator class crazies with crazy strength and the "people who just wanted to have fun playing Apex" being overrun by these people.
In fact, there are as many as 20 squads in the Apex game, each firing their guns for the fun of "only winning 5% of the time". However, in the current casual (hereafter referred to as "old casual") game, the only thing that stands between you and this victory is a fistfight and a bullying of the weak, without a shred of strategy. It's just a team death match in the form of a match.
I am really very angry. This issue has made several of my friends look sad. I have not forgiven this problem the most in all my years of playing Apex.
This situation is extremely unhealthy for both the beginners who have finally opened up their world after winning from the orientation matches and for the intermediate players who are suffering and working hard in this hellish situation. In some cases, the loss of users will affect the advanced players as well. This is of course not a good situation for EA itself.
This situation does not match the name "casual" at all. Why do you think there are so many casuals in the old casuals who come to the current casuals just to infight?
Perhaps it is because the old casuals are a mix of people who want to enjoy Apex and people who just want to get into an infighting fight. I believe that this situation, which is the first big evil, should be ripped out first. These groups should never mix with each other, and we believe that once they do, they are the elements that will cause the match to collapse (either because it becomes a one-sided over-run or the match itself becomes boring).
If all you want to do is play infighting, go to team deathmatch. I believe that Team Deathmatch should be set up as a "permanent old casual" with a name like "Casual Deathmatch". Bringing people who want to enjoy "casual" infighting into this should be in their interest in the first place.
We also thought that if we were to do it that way, we should have "a map that is cut out of only the area around the original map's fierce battle zone, so that people can have the same infighting experience as they have had in the actual casuals up until now.
We believe that this will bring out the feeling of the old casual infighting, rather than the special feeling of the current team deathmatch... and effectively concentrate users who just want to enjoy infighting.
So what should the new casual be?
In my opinion, EA should rethink the meaning of "casual" written in the name in the first place. Casual is supposed to be a mode where you can "relax," "unwind," and have fun. However, in the current 60 players and 20 troops in Apex, it would be extremely difficult to create an environment where all troops can play a fun game all the time for the sake of only 5% pleasure, especially if they define "fun" as only that victory.
So where is the next moment when a player feels pleasure? Even if they are battered and bruised, even if there is only one man left, even if it is an easy victory, it is probably "when all the enemy units are defeated. And that "enemy force" should """never have to be human in the slightest""".
I think that in the new casualty, 30-39 out of 60 players (10-13 squads) should be "computer bots present in the orientation matches".
For the purpose of trying out tactics in Apex casually, no one wants to be "the one to lose to the one you want to try out" out of the remaining 19 squads (this is the main reason why everyone is not happy at the moment). No one wants to lose.
Then, we should provide a so-called "stage set" that can be the one that loses, the one that can shoot at each other, and the one that sometimes bounces back with great power. This will increase the number of times the user can defeat the troops and provide the user with a moderate victory experience. Also, by having more than half of the players be bots, it is possible to reduce the number of players needed for matching (although it would be unattractive if all the players were bots).
And above all, it is fascinating when there are only about 7 units left. At this point, the Apex game will reach its climax, and a fierce dead heat will ensue. If the number of bot units can be reduced to two or three by this time, it should create a comfortable and very engaging battlefield experience here. The odds of a 5% chance of winning jumps to 14.3% (3x!).
Of course, this would also boost your record, but it would be better if matches in this state were not reflected in your record (although they might be reflected in weapon mastery/tracker kills, etc.).
I was very doubtful when I saw the orientation match. Why do we have the resources to provide this and why is it not implemented in the current Battle Royale?
When I played the Orientation Match to help a friend, the pleasure of defeating a bot opponent was present. And I thought hard about why that pleasure occurred.
Users get a great sense of pleasure when they "lead their troops to victory through their own shooting and abilities. However, in the current mode of Apex games, there are very few places to get that precious pleasure... and the enjoyment is being held back by a system that discourages players from progressing much faster than they can improve. This is despite the fact that it is a game.
Since they don't have it now, we should give it to them. Fortunately, Apex has everything it needs right now. All we need to do is fit them together correctly, and Apex games can become so much more "casual" and enjoyable.
I hope this opinion reaches EA quickly and the horrific sight of the old casuals is greatly improved. I don't want to see the old casual anymore, where the only options are to "watch the meteor shower of mad warriors and just take a walk and get overrun" or "force yourself into an infighting and have a tough fight with a superior player". I feel too bad for the beginners and intermediates who get knocked down. I don't want to see my friends who played with me mourn because of this hell. We just want to have fun playing Apex.
Thank you if you have read this far, please move on. Please really do something about it. Please...