Forum Discussion

MekaDeth555's avatar
7 years ago
Solved

The snare on hit has to go!

When you get shot you get slowed, this has to be the most annoying and infuriating mechanic I have ever encountered in a game. No other FPS game I have played has this mechanic. I don't know who thought this was possibly a clever idea but it is not. Get rid of it!


  • @Belly_ZP wrote:

    If they remove the speed reduction on getting hit, then you would need to nerf the healing aspect of the game because it would be too easy to run away and heal back up.


    False, people still die a lot in every other FPS game and some even have dedicated healing/medics.

    What's your next excuse?

    EDIT: Also Bangalore, Octane, Pathfinder and Wraith have very easy disengages that completely nullifies your excuse. In fact getting rid of slow on hit, will level out the playing field for the non-meta legends.

13 Replies

  • @RandomCZ  As well under your post, there are many games with long TTK (overwatch being one) where simply being shot doesn't * your character movement. Weapons like the wingman or the spitfire definitly do NOT need that. 

  • @Belly_ZP  It only affects heavy weapons yet you don't see people doing what you are describing (as much as you try to make it sound so easy) from being shot by R-99 or R-301. Being slowed because you are shot is lame and frustrating, even moreso in Apex where the shooter is already rewarded so much (mainly by the netcode). 


  • @Belly_ZP wrote:

    If they remove the speed reduction on getting hit, then you would need to nerf the healing aspect of the game because it would be too easy to run away and heal back up.


    False, people still die a lot in every other FPS game and some even have dedicated healing/medics.

    What's your next excuse?

    EDIT: Also Bangalore, Octane, Pathfinder and Wraith have very easy disengages that completely nullifies your excuse. In fact getting rid of slow on hit, will level out the playing field for the non-meta legends.

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