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I like this break down of these weapons. It pretty much explains to a T, what the main issues are with these guns. I have been thinking on these two a lot as well, and honestly I don't really know how they can't already realize there is a balance issue. When basically every major twitch streamer for the game, and almost any player past level 50 uses nothing but, there clearly is an issue somewhere with balance.
I was thinking of exactly what we could do to fix these issues, and the main things that came to mind for me, were some pretty simple fixes. They might not fix the problem completely, but at least help them go in the right direction, I hope.
- Wingman
- Remove the extended mag attachment from the gun: All other pistols in the game, are given only 2 attachments. Let's not make the wingman so much better, in the fact that it can have 3. One of the main reasons it starts to jump up in damage output, is going from only 6 shots, to suddenly 9+ if they find an extended mag. Reloading is one of the major downfalls for almost all of the guns, but you effectively remove that downfall by finding a level 1 extended mag.
- Reduce the damage: Let's face it, the damage on this thing is just too high. 40+ damage from a single shot, a shot that has the accuracy of a sniper rifle, at almost all distances. Is just to much. Being able to down someone in purple armor in 4 shots (if 2 are headshots) is just to much. I don't think it even needs that big of a reduction, 10 points, maybe even just 5 points would be more then enough. Even more so if we include the first part.
- PeaceKeeper
I only have 1 change for this weapon, and it's actually a pretty basic concept that, at least to me, would drastically change its usage int he game.
- Change the ammo type, to Energy: To me, part of the biggest issue with this weapon, is simply how plentiful its ammo is. Shotgun ammo is simply not the most uncommon ammo, and honestly once you have about 1 box of the stuff, you're pretty much good for the rest of the game. So why does a gun, that shoots a giant energy blast, firing shotgun shells? If we changed the ammo type to energy, it would drastically change it's usage, because 1. Energy ammo is pretty uncommon, 2. It would be using more then just 1 shell at a time. Specifically what I mean, is that instead of having say, 6 shots per mag. It would instead have lets say 60, and each shot consumed 10 shells.
A side addition to peacekeepers, reduce their commonality. Make their rarity to mach that of other energy weapons, and not only would that keep the energy ammo down, but make the guns overall appearance in fights, match that of those same weapons.
I hope these sound like good tweaks, just thought I'd share and see if anyone agrees,
Yes on PC something needs to be done. But leave console alone. It takes skill to hit your shots on this platform. Figure out how to only patch it on PC because the console players that have gotten good with the guns are annoyed that the causal player got to get these guns nerfed.
a good player will hands down body a bad kid when he has the wingman.
A bad player will not be Able to ever squad wipe with a wingman period.... the gun takes skill.. skill that 80% of the players don’t have on this game
- IOIZeRoIOI6 years agoRising NoviceIm not a causal (nor that bad) player and Id love to see those weapons really nerfed. Plus adding a little bit of sense and logic to the looting system, I get the point of hardly find all the high level weapon accessories but hardly find weapons? If you land in high tier looting zone you just dont expect to need to run all over it to find 30 P2020, 28 Mozambique, lots of accessories you just cant add to a weapon you dont have and, finally, 1 good killing machine for up to 6-9 players.....
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