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TPxEdrTzcS4P's avatar
TPxEdrTzcS4P
Seasoned Vanguard
2 years ago

There is a huge gap in the level of teams in TDM. Competition is not viable.

I've played a few team death matches and it's almost always a one-sided slaughter.
It is rarely a seesaw game.
The only pattern is that one of the players gets killed all the time because there is no factor to turn the game around even if there is a difference in game points.
As a result, many players end up with no kills, no damage at all, and no good attacks.

While there are some problems, such as a large number of bots getting mixed in and some overly strong players dominating the game, I think the biggest problem is that the player levels of the two teams are not appropriate.

Players are now penalized for exiting a match, forcing them to stay in the match, but please fix the fundamental problem first, which is that team death matches quickly become one-sided and uninteresting!

1 Reply

  • @wrong_images

    "Players are now penalized for exiting a match, forcing them to stay in the match, but please fix the fundamental problem first, which is that team death matches quickly become one-sided and uninteresting!"

    The fundamental failure of any slayer-type game mode is exactly this. The population HAS to be big enough to support balanced matchmaking, and the developer HAS to have effective anticheat. This game has neither.

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