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There should be a way to use tactics and strategy to compensate enemies better reflexes. Simple flash grenade can do this or some kind of Electronic warfare that can disable highlighting of targets for a few seconds. Active grenade as a trap in the loot box and the way to detect and disarm it also can make this game more tactical.
I see that as everything there are those who agree with me & those who disagree,
just be clear, i am not saying that there is currently NO-WAY to play non click-&-shoot rushing,
i am saying that there are many simple additions that can be made to make the total number of
such possibilities drastically more abundant (i like the new suggestion made of flash grenades too)
for those who write on here with claims of using the limited current mechanics to outplay "shooters",
honestly ask yourself what that percentage% actually amounts to, then you can understand this post's intention
"possible but low % of success" vs "viable with consistently high % of success" isn't a fair comparison, just saying...
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Solved2 days ago