@Helkath-HazzurimBoth of you were missing shots. You were also a bit slowed down while aiming, that Fuse didn't have to try all that hard to hit you, even without aim assist. Furthermore, what's with your recoil? The Car isn't that particularly hard to fire and recoil isn't all that strong, however your recoil seemed far too stable. I've even rewatched the video several times on the slowest speed to try and comprehend all that was going on. At one point, Fuse missed several shots in a row when you moved to your right, and due to your movements, you couldn't get a good enough aim on him to knock them first.
At first glance it looks like their aim is a bit suspicious, until you slow it down and noticed how much they were actually missing. They shot you with a Flatline, its recoil is probably easier than the Car's, and so much of the aim assist is put into helping with recoil. Even if they didn't have that assistance, you still seem pretty toasted there.
Lastly, your video is considered "naming and shaming", which is against the fourm's TOS. It's best that you remove it from your post and just discribe the encounter, or to block out every player's name where it shows up. I typically would remove all instances of a player's name, including my own, so it's not mistaken as being named and shamed.
Aim assist isn't the problem with console. The problem is when they use strikepacks, xim and other scripts. Which if Fuse had that, you would of died a lot sooner. In fact, they wouldn't of gotten that close to you, due to not requiring close range to use the cheats.
Another problem is having to do with their system's processing. On PC, when a player runs behind cover, we see that (assuming the connection to the server is good). On console however, when they run behind cover, we may still see the player lagging a bit behind. This is often associated with seeing console players being able to teleport and somehow avoid damage that was dealt to them. There's simply that connection issue, which does also boil down to a server level, as well as the connection of all players. Apex servers are terrible, I know, but lately my connection has been terrible as well, and I've noticed a difference. Which is that its not just the servers at fault, but also everyone's ping.