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@TyldaaThe train event is specifically tied to a holiday. It comes around every Christmas, so it is not a permanent game mode because of that reason.
- Balladalidila2 years agoSeasoned Ace
Seems to be that Respawn often use LTM's to try out concepts that might or might not later be implemented in the BR mode. Evo shields started out as a part of a LTM for instance and Respawns number one argument against implementing solo modes is the negative player behaviors that came with the LTM solo mode.
Personally, I hope they keep the "no execute" concept to BR, ofc re-balanced to make it less OP. Imagine if they gave everyone an indestructible knockdown shield in the form of a bubble around the player when activating it but slowed you down like 90% when activated. Also imagine if the revive timer was like 2x the current. So now, everyone who got knocked would have to make the strategical choice whether to either just hold the knockdown bubble up, relay information but stay at their position where they were knocked down and hope that their remaining teammates eventually would win the fight OR try to crawl to a better position where they could get revived but then risk getting executed. I think this would result in a more fair end game where the best teams more often would survive as a full team to the late game.
- reconzero2 years agoSeasoned Ace@Balladalidila
"Imagine if they gave everyone an indestructible knockdown shield in the form of a bubble around the player when activating it but slowed you down like 90% when activated. Also imagine if the revive timer was like 2x the current. So now, everyone who got knocked would have to make the strategical choice whether to either just hold the knockdown bubble up, relay information but stay at their position where they were knocked down and hope that their remaining teammates eventually would win the fight OR try to crawl to a better position where they could get revived but then risk getting executed."
To me this reads this way: Imagine if the game offered absolutely no adverse consequence to inferior, impatient, or unlucky players.
If all anyone wants is unlimited respawns then why isn't everyone leaving this game for any one of dozens of good arena shooters? I just don't understand it. All any normal player does in 3 strikes is offer themselves up to be the guest star in some other guy's stream.- Balladalidila2 years agoSeasoned Ace
What do you mean? If I am "inferior, impatient or unlucky" and get myself knocked straight away in the fight before doing anything useful, then I put my team in a bad 2v3 situation which also bascially means that I am out of that fight until my team wins 2v3 it or runs away/gets eliminated. Remember that I also wanted the revive timer to be longer so that someone knocked most likely remain knocked during that entire fight, unless the enemy team plays really passively and let my team revive. I.e, in a 3v3 situation, the best team will most likely win and also get to keep all three players in the game for the next stage of the match.
And I dont want more respawns.. I just like the idea of "no thirsting" so that more end games perhaps would end in fair 3v3v3v3s rather than a full team of 3 against teams of solo rats. And your team must still win the fight for the guy to get revived so it still punishes you to be "inferior, impatient or unlucky". Its just another take on the execution-part of the game. In a slower BR like PUBG, I think execution is a must but since Apex is so fast where 3-4 team in no time can get into sniper range of two teams engaging each other, I think it at least worth exploring to reduce the effectiveness of thirsting.
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