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I dont think that biggest problem right now is that a match is composed out of players from different skill levels; a softer skill based matchmaking in causal/normal/public games is a part of the BR genre and a necessity to make "normal" mode any different from ranked and keep the queue times down for people in the bottom and top parts of the skill distribution.
The biggest problem right now is that the matchmaking mixes teams of 3 randoms of low-to-average skilled players against full premade death squads (all with 4k dmg and 20 kills badges etc. Just considering the factor that full premade squads, regardless of skill, play and die as 3 with no early leavers makes it so advantageous for them to play vs randoms; dont make it even worse by letting the best players of the lobby play together....
the matchmaking shud be strict to new players and the bounderies should expand as you get more kills
- 6 years agoThe biggest problem is that beyond a certain skill level, there are cheaters in every single game exploiting soft anti-recoil macros/scripts/mods which are blatantly highlighted via spectating for just ten seconds. This gives the illusion that people are "just better" than you, so SBMM is part of the problem, but only because of lowlives.
Alas, there's nothing we can do, because there's no viable option to report cheaters on console, and there's been not a single response from the dev team about combating the issue or even acknowledging that it exists, so the best we can do is go and * ourselves, and play different games until they notice 🙂
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