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"These people justify this weird behavior by saying they want to be in a fight, and cant bother waiting 30 seconds to get a res."
If someone told you this is the reason then I guess I sort of buy it, but if I had to ascribe motive that's not the one I would have come up with. The hot-drop quitters quit because a) they assume their teammates have as short an attention span as they do themselves and won't bother to try and res them, b) they're embarrassed as hell, or c) are possibly filled with anger because their teammates didn't PREVENT their downing and death and why would they bother waiting for a res just to have to deal with such terrible teammates for the rest of the match?
I'm not saying any of these are good reasons, but I think there's more to the mindset than just a short attention span. Though that certainly is part of it.
I also think this is one of the biggest symptoms of shooter fatigue that you will ever see. I can vividly remember the first year of Halo 5 when I found myself quitting virtually every single match I started, often in the first fifteen seconds. Too sweaty. Teams not balanced right. Don't like this map. Teammates are idiots. There were a million different reasons and they were all real reasons, but THE real reason was that I was just plain sick to death of that game and didn't know it because I'd always played Halo and couldn't even imagine playing anything else.
If a player sticks with a game long enough there will always be a point where they stop playing the game and start doing their own thing, and you're not thinking to yourself that you're being anti-social or causing trouble for others who are still invested conventionally. You're just trying to get something back out of a game you've put too much into to walk away from. I know this doesn't make any of it less annoying, but there it is.
I definitely agree with you, but the thing is, other games have this issue too, but to a much lesser degree, 9/10 of my games (on Apex) have people who insta-leave when they get downed, but in games such as R6S (which has been around for long enough to fall into your theory), it happens but not nearly to this extent, because the game gives players incentives to play the game through (Renown/Packs/Standing), while Apex gives you nothing for playing the game through, which just creates more issues due to the lack of penalties (which R6S has), so that makes me think Apex players are genuine psychopaths whose ego's are either bigger than the game itself. Idk this makes quads barely playable at this point, you never have a squad of 4, even if your teammate dies late game and not off a hot drop, they instantly leave. Btw the streamer told me that's the reason, which makes 0 sense, because they spend more time in the lobby than in an actual game doing this. So they spend less time playing the game.
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