@TrueDivinorium thanks for trying to make the discussion rational... you've said everything I would say. I like the TTK where it is. I like the way you distilled it down to "a flank gives you an advantage, not necessarily a kill". I prefer the game this way, because even if I get flanked, and they chunk me out, I have a fighting chance of outplaying them... Instead of PUBG, which is much more driven by circle RNG and flank headshots from enemies you didn't have a chance to react to.
If anything, I think we need to *increase* TTK for shotguns... especially the choked peacemaker...
@TSF_VindictiV wrote:
My grip with the current TTK is how, with 100% accuracy, using a SMG or AR you will only be able to down one person and half (we're talking targets with 100hp + 100 shield each) with about a max of 324 damage dealt with hemlock (best damage per mag from ARs) or 280 with prowler (best damage per mag from SMGs) before having to reload. On the other hand, shotguns like the PK can deal 660 damage (= 3.25 kills or so) and EVA-8 can deal 504 damage (= 2.5 kills or so) before having to reload.
I'm not sure what is wrong with peacemaker, but in a game with long TTK, it's awkward when peacemaker can down you in 1 second from full armor. I think it might be the combined effect of the choke plus headshot bonuses... Maybe the peacemaker headshot damage should be nerfed, because you're not going to be able to stop people from choking it and landing headshots.