7 years ago
TTK suggestion
I heard a lot of people have a problem with the TTK and they think it´s too high. Probably because most people are used to a low / lower TTK like in COD, BF, PUBG or Fortnite. I personally think the ...
TTK (Time To Kill) is the worst what I've seen in 20 years of my game life. When you need 2.5 seconds to kill an enemy with perfect aim it looks like circus cause in actual game you need about 10-20 seconds to kill an enemy.
That TTK makes game aim-based not tactic-based. For example: you flanked 2 enemies and get close to them, you are shooting at one player and while you do this another player have enough time to react and kill you. This is not normal. In normal shooter if you flank 2 enemies and get close to them they are 95% both dead even if your aim is terrible and you miss like 80% of bullets.
I think Respawn must lower TTK by 50% so tactic and positioning start to mean something. Now this game is 90% about aim.
I think the ttk is fine tbh, playing against 2 people like that ofc wont work unless you have a shot gun (peace keeper) which basically will 1-2 tap them (i swear peace keeper is common af).
Aim is sluggish, but so is the movement of the camera... I'm still not adjusted to it yet. The other issue is... You have to aim at a players upper chest to hit their head... Annoying mechanic. I've noticed this is becoming an issue with most games. You have to shoot their upper chest cavity in order to hit their heads. There is no, "head," shot... it's more like a, "upper chest/lower neck," shot...
I can look at it this way... In RL, they would be dead even if they didn't hit the head... but it wouldn't be a headshot!
While I’m not in favor of anything radical, I’m beginning to dislike what seems to be a shotgun meta. Low TTK combined with high availability of shield/HP regen items, plus armor, makes long range rifles iffy at best and favors people rushing with shotguns where they only need to land 1-3 shots to kill.