Forum Discussion

XPielRojaX's avatar
7 years ago

TTK suggestion

I heard a lot of people have a problem with the TTK and they think it´s too high. Probably because most people are used to a low / lower TTK like in COD, BF, PUBG or Fortnite. I personally think the TTK fits the game nearly perfectly because it is the mixture of PUBG and a teambase hero shooter like Overwatch. Also for me as a complete battle royale newbie it´s good because I can not get oneshoted or instant rushed (I think the only chance to oneshot someone is a Kraber headshot), I always have time to think and eventually disengage. Furthermore does the higher TTK fit into the intense gunfights we have in this game. Some encounters take serveral minutes and relocations, heals, disengages and reengages which make them very intense and exciting.

Anyway I have a suggestion that maybe fits both ways. It kind of lowers the TTK but also prevents the intense gunfights in mid to lategame.

You could add a damage reduction system on the armour rather then only giving you more health. So the TKK would start pretty low were you get 100% damage and have 100 health and then the more the game keeps on going and the better armour you find the TTK will get lower, maybe 80% on purpe / gold armour which would match the TTK we have right now. So we have a 20% lower TTK in early game and the same TTK in mid to lategame.

Don´t nail me down on my numbers I have no clue how much damage reduction would make sense but I think it would be a good system to give people the lower TTK they desire and in the same time prevent the intense lategame

55 Replies

  • Villent_58's avatar
    Villent_58
    7 years ago

    The amount of advantage higher tiers of armor give is ridiculous.
    Having just a bit more hp with lv1 armor up to doubling your HP with tier 3/4 armor i a gamechanger and it is completly random.
    Combine that with disparity of legend hitboxes where some more than twice as big as others while reaping same benefits from armor turn overall game balance in one direction.

    Same with the argument of one-shotting by weapons if TTK is lowered - that is another issue currently present with weapons considered OP.
    Even with that  high TTK some weapons are able to 1-2 shot the target.

    Numberwise, the game balance is kinda whack, and need to be looked into.

  • Kuro466's avatar
    Kuro466
    7 years ago

    TTK is perfect... Longer fights are more exciting... Dropping someone for two bullets in the side of the head with most guns is boring to give and receive.

  • taCliaS's avatar
    taCliaS
    7 years ago
    TTK is wonderful... please lets not make this in another god awful 1 shot 1 kill game type...
  • Onyht's avatar
    Onyht
    7 years ago

    I agree with the issue of not having enough bullets. You unload a whole clip and the enemy is not down. I mean, they can lower the TTK a bit or give us more bullets, in any case balancing damage is always a very difficult thing.

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